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3d:: binary:: fixed a crash bug caused by using the wrong relative_matrix

This commit is contained in:
Zeno Rogue 2019-03-10 12:04:56 +01:00
parent 225282a3eb
commit a31f1094f9

View File

@ -279,7 +279,12 @@ namespace binary {
} }
} }
transmatrix relative_matrix(heptagon *h2, heptagon *h1) { // hrmap_standard overrides hrmap's default, override it back
virtual transmatrix relative_matrix(cell *c2, cell *c1, const hyperpoint& point_hint) override {
return relative_matrix(c2->master, c1->master);
}
transmatrix relative_matrix(heptagon *h2, heptagon *h1) override {
if(gmatrix0.count(h2->c7) && gmatrix0.count(h1->c7)) if(gmatrix0.count(h2->c7) && gmatrix0.count(h1->c7))
return inverse(gmatrix0[h1->c7]) * gmatrix0[h2->c7]; return inverse(gmatrix0[h1->c7]) * gmatrix0[h2->c7];
transmatrix gm = Id, where = Id; transmatrix gm = Id, where = Id;