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Hunter dogs (guarding/regrouping) and sometimes wolves no longer count as a different kill type (not counted in total kills)
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parent
6ca99e347f
commit
a2ec40537d
2
game.cpp
2
game.cpp
@ -1970,10 +1970,10 @@ void killMonster(cell *c, eMonster who, flagtype deathflags) {
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if(m == moGreaterM) m = moLesser;
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if(m == moGreaterM) m = moLesser;
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if(isPrincess(m)) m = moPrincess;
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if(isPrincess(m)) m = moPrincess;
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if(m == moTentacleGhost) m = moGhost;
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if(m == moTentacleGhost) m = moGhost;
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if(!isBulletType(m)) kills[m]++;
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if(m == moHunterGuard) m = moHunterDog;
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if(m == moHunterGuard) m = moHunterDog;
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if(m == moHunterChanging) m = moHunterDog;
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if(m == moHunterChanging) m = moHunterDog;
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if(m == moWolfMoved) m = moWolf;
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if(m == moWolfMoved) m = moWolf;
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if(!isBulletType(m)) kills[m]++;
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if(!c->item) if(m == moButterfly && (deathflags & AF_BULL))
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if(!c->item) if(m == moButterfly && (deathflags & AF_BULL))
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c->item = itBull;
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c->item = itBull;
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