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3d:: a system for drawing transparent things, with sorting being the responsibility of HR
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4
hyper.h
4
hyper.h
@@ -2090,6 +2090,9 @@ enum class PPR {
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MINEMARK, ARROW,
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MOBILE_ARROW,
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LINE,
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// in depth tested models transparent surfaces need to be depth sorted by HyperRogue
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// and set to PPR::TRANSPARENT to draw them after all the opaque ones
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TRANSPARENT,
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// no depth testing for SUPERLINE and above
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SUPERLINE, TEXT, CIRCLE,
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MAX,
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@@ -2832,6 +2835,7 @@ struct textureinfo {
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struct drawqueueitem {
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PPR prio;
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color_t color;
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int subprio;
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virtual void draw() = 0;
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virtual void draw_back() {}
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virtual void draw_pre() {}
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