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renamed waBlandDie to waHappyDie

This commit is contained in:
Zeno Rogue
2021-05-27 16:38:20 +02:00
parent 707292a7e4
commit a2a1acfd8d
5 changed files with 11 additions and 11 deletions

View File

@@ -1102,13 +1102,13 @@ void blowoff(const movei& mi) {
}
if(ct->monst == moAnimatedDie && dice::data[ct].happy() > 0) {
ct->monst = moNone;
ct->wall = waBlandDie;
ct->wall = waHappyDie;
if(ct->land == laDice && cf->land == laDice) {
cf->item = itDice;
addMessage(XLAT("The die is now happy, and you are rewarded!"));
}
}
if(die && ct->wall == waBlandDie) {
if(die && ct->wall == waHappyDie) {
/* pushMonster already awarded us -- place the reward on cf instead */
cf->item = itDice;
items[itDice]--;
@@ -1147,7 +1147,7 @@ EX movei blowoff_destination(cell *c, int& di) {
if(d<c->type) for(int e=d; e<d+c->type; e++) {
int di = e % c->type;
cell *c2 = c->move(di);
if((c->monst == moAnimatedDie || c->wall == waBlandDie || c->wall == waRichDie) && ctof(c2)) continue;
if((c->monst == moAnimatedDie || c->wall == waHappyDie || c->wall == waRichDie) && ctof(c2)) continue;
if(c2 && c2->cpdist > c->cpdist && passable(c2, c, P_BLOW)) return movei(c, c2, di);
}
return movei(c, c, NO_SPACE);