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renamed waBlandDie to waHappyDie
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@@ -1704,7 +1704,7 @@ WALL('d', 0x7F6A10, "Unhappy Die", waRichDie, WF_WALL | WF_PUSHABLE, RESERVED, 0
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"Sentent dice like to be in a position such that their highest number is on top, or somewhere close. "
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"Unfortunately, someone has rolled this one into a wrong position, and did not fix this. "
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"It will reward you if you roll it so that the highest number is on top again!")
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WALL('d', 0x106010, "Happy Die", waBlandDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,
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WALL('d', 0x106010, "Happy Die", waHappyDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,
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"A happy sentent die. You can roll it.")
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MONSTER('d', 0x603010, "Animated Die", moAnimatedDie, ZERO, RESERVED, moHexDemon,
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