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cool fog effect now can be disabled
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@@ -269,7 +269,7 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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if(!skip_t) {
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vmain += "mediump vec4 t = uMV * aPosition;\n";
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vmain += coordinator;
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if(GDIM == 3 && WDIM == 2) {
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if(GDIM == 3 && WDIM == 2 && hyperbolic && context_fog) {
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vsh +=
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"uniform mediump mat4 uRadarTransform;\n"
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"uniform mediump sampler2D tAirMap;\n"
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@@ -362,6 +362,7 @@ void display_data::set_projection(int ed, ld shift) {
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if(sol && solv_all) id |= 1;
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if(in_h2xe()) id |= 1;
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if(in_s2xe()) id |= 2;
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if(WDIM == 2 && GDIM == 3 && hyperbolic && context_fog) id |= 1;
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shared_ptr<glhr::GLprogram> selected;
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if(matched_programs.count(id)) selected = matched_programs[id];
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