implemented great-wall-like walls for all H2 tessellations

This commit is contained in:
Zeno Rogue 2021-07-30 03:00:00 +02:00
parent a55111c226
commit a2211590b3
3 changed files with 170 additions and 36 deletions

View File

@ -71,41 +71,151 @@ EX bool warped_version(eLand l1, eLand l2) {
return (has_nice_dual() && (l1 == laWarpCoast || l1 == laWarpSea || l2 == laWarpSea || l2 == laWarpCoast));
}
EX int get_valence(cellwalker bb, int dir, bool& ok) {
int steps = 0;
cellwalker bb1 = bb;
while(bb1 != bb || !steps) {
bb1 += dir;
bb1 += wstep;
steps++;
}
return steps;
}
EX void set_and_wall(cell *c, eLand l) {
setland(c, l);
if(c->bardir == NODIR) {
c->barleft = NOWALLSEP_USED;
c->bardir = NOBARRIERS;
}
}
EX void surround_by(bool setit, cellwalker bb, int dir, int a, int b, eLand which, bool swapped, bool& ok) {
for(int i=0; i<a; i++) {
bb += dir;
bb += wstep;
}
for(int i=a; i<b; i++) {
if(setit) set_and_wall(bb.at, which);
else {
if(bb.at->bardir != NODIR) ok = false;
if(swapped && bb.at->mpdist < BARLEV) ok = false;
}
bb += dir;
bb += wstep;
}
}
EX void spin_around_by(cellwalker& bb, int dir, int q) {
for(int i=0; i<q; i++) {
bb += dir;
bb += wstep;
}
}
EX bool advance_nowall(cellwalker& bb, int& dir, eLand& l1, eLand& l2, eLand& ws, bool setit) {
bool ok = true;
if(warped_version(l1, l2)) {
if(ws == NOWALLSEP_WALL) {
/*
if(setit) bb.at->monst = moBug0;
if(setit) bb.cpeek()->monst = moBug2;
*/
int steps = get_valence(bb, dir, ok);
if(steps % 2 == 0) goto again;
int s = (steps - 1) / 2;
surround_by(setit, bb, dir, 1, s, l1, false, ok);
surround_by(setit, bb, dir, s+1, steps-1, l2, true, ok);
spin_around_by(bb, dir, s);
bool at_corner = true;
int qty = 0;
tile:
qty++; if(qty == 100) return true;
if(bb.at->bardir != NODIR) ok = false;
if(bb.at->mpdist < BARLEV) ok = false;
if(setit) {
setland(bb.at, laBarrier);
bb.at->barleft = NOWALLSEP_USED;
bb.at->wall = waBarrier;
}
// if at_corner: bb is facing the tile 1 before the first inside
int t = bb.at->type;
int q = at_corner ? t/2 : (t-1) / 2;
if(1) {
auto bb1 = bb;
if(at_corner) bb1 += dir;
bb1 -= dir;
for(int i=1; i<q; i++) {
int d = get_valence(bb1, -dir, ok);
surround_by(setit, bb1, -dir, 2, d, l1, false, ok);
bb1-=dir;
}
}
bb += dir;
for(int i=1; i<q; i++) {
int d = get_valence(bb, dir, ok);
surround_by(setit, bb, dir, 2, d, l2, true, ok);
bb+=dir;
}
// bb is now facing the last neighbor inside
if(t % 2 == (at_corner ? 1 : 0)) {
int d = get_valence(bb, dir, ok);
surround_by(setit, bb, dir, 2, d, l2, true, ok);
bb += dir;
bb += wstep;
d = get_valence(bb, -dir, ok);
surround_by(setit, bb, -dir, 2, d-1, l1, false, ok);
at_corner = false;
goto tile;
}
int steps1 = get_valence(bb, dir, ok);
if(steps1 % 2 == 0) {
int s1 = steps1 / 2;
surround_by(setit, bb, dir, 1, s1, l1, false, ok);
surround_by(setit, bb, dir, s1+1, steps1-1, l2, true, ok);
spin_around_by(bb, dir, s1);
at_corner = true;
goto tile;
}
int s1 = (steps - 1) / 2;
surround_by(setit, bb, dir, 1, s1, l1, false, ok);
surround_by(setit, bb, dir, s1+2, steps1-1, l2, true, ok);
spin_around_by(bb, dir, s1);
bb += dir;
}
else if(warped_version(l1, l2)) {
bb = bb + wstep + (2*dir) + wstep + dir;
dir = -dir;
swap(l1, l2);
}
else {
again:
int steps = 0;
cellwalker bb1 = bb;
while(bb1 != bb || !steps) {
bb1 += dir;
bb1 += wstep;
if(bb1.at->bardir != NODIR) ok = false;
if(bb1.at->mpdist < BARLEV) ok = false;
steps++;
}
int steps = get_valence(bb, dir, ok);
int s = 2;
if(ws == NOWALLSEP_SWAP) s = 5 - s;
if(dir == -1) s = 5 - s;
s = (1 + steps - s) / 2;
if(setit) for(int k=0; k<steps; k++) {
if(k > 0 && k != s) {
setland(bb.at, k < s ? l1 : l2);
if(bb.at->barleft == NODIR)
bb.at->barleft = NOWALLSEP_USED;
}
bb += dir;
bb += wstep;
}
for(int i=0; i<s; i++) {
bb += dir;
bb += wstep;
}
surround_by(setit, bb, dir, 1, s, l1, false, ok);
surround_by(setit, bb, dir, s+2, steps-1, l2, true, ok);
spin_around_by(bb, dir, s);
bb += dir;
if(steps & 1) ws = (ws == NOWALLSEP ? NOWALLSEP_SWAP : NOWALLSEP);
if(bb.at == bb1.at) goto again;
@ -281,6 +391,10 @@ EX void extendNowall(cell *c) {
eLand ws = c->barleft;
c->barleft = NOWALLSEP_USED;
if(c->bardir == NODIR) {
println(hlog, "error: NODIR barrier at ", c);
return;
}
cellwalker cw(c, c->bardir);
eLand l1 = c->land;
@ -366,7 +480,7 @@ EX void extendBarrier(cell *c) {
return; // == INFD) return;
}
if(c->barleft == NOWALLSEP || c->barleft == NOWALLSEP_SWAP) {
if(c->barleft == NOWALLSEP || c->barleft == NOWALLSEP_SWAP || c->barleft == NOWALLSEP_WALL) {
#if MAXMDIM >= 4
if(WDIM == 3) extend3D(c);
else
@ -452,6 +566,12 @@ EX void buildBarrierForce(cell *c, int d, eLand l) {
}
EX void buildBarrier(cell *c, int d, eLand l IS(laNone)) {
if(!old_nice_walls()) {
buildBarrierX(NOWALLSEP_WALL, c, l ? l : getNewLand(l), NODIR);
return;
}
d %= 7;
cellwalker bb(c, d);
@ -877,6 +997,10 @@ EX bool buildBarrier3D(cell *c, eLand l2, int forced_dir) {
#endif
EX bool buildBarrierNowall(cell *c, eLand l2, int forced_dir IS(NODIR)) {
return buildBarrierX(NOWALLSEP, c, l2, forced_dir);
}
EX bool buildBarrierX(eLand ws, cell *c, eLand l2, int forced_dir IS(NODIR)) {
if(S3 >= OINF) { c->land = l2; return true; }
@ -899,7 +1023,6 @@ EX bool buildBarrierNowall(cell *c, eLand l2, int forced_dir IS(NODIR)) {
vector<int> ds = hrandom_permutation(c->type);
eLand ws = NOWALLSEP;
eLand wsx = warpv ? laWarpCoast : laNone;
eLand l1 = c->land;

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@ -462,7 +462,6 @@ EX cell *buildAnotherEquidistant(cell *c, int radius) {
//printf("building barrier\n");
cell *c2 = coastpath[coastpath.size() - 1];
int bd = 2 + (hrand(2)) * 3;
bool nowall = false;
@ -486,7 +485,7 @@ EX cell *buildAnotherEquidistant(cell *c, int radius) {
// raiseBuggyGeneration(c2, "check");
// return;
}
else if(ls::nice_walls()) buildBarrier(c2, bd);
else if(ls::nice_walls()) build_barrier_good(c2);
//printf("building barrier II\n");
if(hasbardir(c2)) extendBarrier(c2);
@ -1362,7 +1361,7 @@ EX int wallchance(cell *c, bool deepOcean) {
l == laCrossroads ? 5000 :
l == laCrossroads2 ? 10000 :
l == laCrossroads5 ? 10000 :
l == laCrossroads4 ? (weirdhyperbolic ? 5000 : 0) :
l == laCrossroads4 ? 5000 :
(l == laMirror && !yendor::generating) ? 2500 :
tactic::on ? 0 :
racing::on ? 0 :
@ -1490,6 +1489,7 @@ EX bool good_for_wall(cell *c) {
if(arcm::in()) return true;
if(WDIM == 3) return true;
if(INVERSE) return true;
if(!old_nice_walls()) return true;
return pseudohept(c);
}
@ -1499,16 +1499,26 @@ EX bool walls_not_implemented() {
return WDIM == 3 && (cgflags & qIDEAL);
}
EX bool nice_walls_available() {
if(hybri) return PIU(nice_walls_available());
if(fake::in()) return FPIU(nice_walls_available());
EX bool old_nice_walls() {
return (geometry == gNormal && (PURE || BITRUNCATED)) || (geometry == gEuclid && !(INVERSE | IRREGULAR));
}
EX bool nice_walls_available() {
if(hybri) return PIU(nice_walls_available());
if(fake::in()) return FPIU(nice_walls_available());
return WDIM == 2;
}
EX void build_barrier_good(cell *c, eLand l IS(laNone)) {
int bd = 2 + hrand(2) * 3;
buildBarrier(c, bd, l);
return;
if(!old_nice_walls()) {
buildBarrierX(NOWALLSEP_WALL, c, l ? l : getNewLand(l), NODIR);
}
else {
int bd = 2 + hrand(2) * 3;
buildBarrier(c, bd, l);
}
}
EX void build_walls(cell *c, cell *from) {
@ -1562,7 +1572,7 @@ EX void build_walls(cell *c, cell *from) {
}
}
}
else if(ctof(c) && ls::single() && specialland == laElementalWall && hrand(I10000) < 4000) {
else if(good_for_wall(c) && ls::single() && specialland == laElementalWall && hrand(I10000) < 4000) {
buildBarrierNowall(c, getNewLand(c->land));
}
@ -1628,7 +1638,7 @@ EX void build_walls(cell *c, cell *from) {
#if CAP_FIELD
else if(c->land == laPrairie && c->LHU.fi.walldist == 0 && !euclid) {
if(ls::nice_walls())
for(int bd=0; bd<7; bd++) {
for(int bd=0; bd<c->master->type; bd++) {
int fval2 = createStep(c->master, bd)->fieldval;
int wd = currfp_gmul(fval2, currfp_inverses(c->fval-1));
if(currfp_distwall(wd) == 0) {
@ -1642,7 +1652,7 @@ EX void build_walls(cell *c, cell *from) {
}
#endif
else if(ctof(c) && c->land && ls::nice_walls() && hrand(I10000) < wallchance(c, deepOcean))
else if(good_for_wall(c) && c->land && ls::nice_walls() && c->land != laCrossroads4 && hrand(I10000) < wallchance(c, deepOcean))
build_barrier_good(c);
}

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@ -1061,6 +1061,7 @@ static inline bool orbProtection(eItem it) { return false; } // not implemented
const eLand NOWALLSEP = laNone;
const eLand NOWALLSEP_SWAP = laMountain;
const eLand NOWALLSEP_WALL = laHauntedWall;
const eLand NOWALLSEP_USED = laWhirlpool;
#endif