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implemented great-wall-like walls for all H2 tessellations
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a2211590b3
171
barriers.cpp
171
barriers.cpp
@ -71,41 +71,151 @@ EX bool warped_version(eLand l1, eLand l2) {
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return (has_nice_dual() && (l1 == laWarpCoast || l1 == laWarpSea || l2 == laWarpSea || l2 == laWarpCoast));
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}
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EX int get_valence(cellwalker bb, int dir, bool& ok) {
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int steps = 0;
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cellwalker bb1 = bb;
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while(bb1 != bb || !steps) {
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bb1 += dir;
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bb1 += wstep;
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steps++;
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}
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return steps;
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}
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EX void set_and_wall(cell *c, eLand l) {
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setland(c, l);
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if(c->bardir == NODIR) {
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c->barleft = NOWALLSEP_USED;
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c->bardir = NOBARRIERS;
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}
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}
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EX void surround_by(bool setit, cellwalker bb, int dir, int a, int b, eLand which, bool swapped, bool& ok) {
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for(int i=0; i<a; i++) {
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bb += dir;
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bb += wstep;
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}
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for(int i=a; i<b; i++) {
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if(setit) set_and_wall(bb.at, which);
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else {
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if(bb.at->bardir != NODIR) ok = false;
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if(swapped && bb.at->mpdist < BARLEV) ok = false;
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}
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bb += dir;
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bb += wstep;
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}
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}
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EX void spin_around_by(cellwalker& bb, int dir, int q) {
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for(int i=0; i<q; i++) {
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bb += dir;
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bb += wstep;
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}
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}
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EX bool advance_nowall(cellwalker& bb, int& dir, eLand& l1, eLand& l2, eLand& ws, bool setit) {
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bool ok = true;
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if(warped_version(l1, l2)) {
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if(ws == NOWALLSEP_WALL) {
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/*
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if(setit) bb.at->monst = moBug0;
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if(setit) bb.cpeek()->monst = moBug2;
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*/
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int steps = get_valence(bb, dir, ok);
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if(steps % 2 == 0) goto again;
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int s = (steps - 1) / 2;
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surround_by(setit, bb, dir, 1, s, l1, false, ok);
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surround_by(setit, bb, dir, s+1, steps-1, l2, true, ok);
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spin_around_by(bb, dir, s);
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bool at_corner = true;
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int qty = 0;
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tile:
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qty++; if(qty == 100) return true;
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if(bb.at->bardir != NODIR) ok = false;
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if(bb.at->mpdist < BARLEV) ok = false;
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if(setit) {
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setland(bb.at, laBarrier);
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bb.at->barleft = NOWALLSEP_USED;
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bb.at->wall = waBarrier;
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}
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// if at_corner: bb is facing the tile 1 before the first inside
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int t = bb.at->type;
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int q = at_corner ? t/2 : (t-1) / 2;
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if(1) {
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auto bb1 = bb;
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if(at_corner) bb1 += dir;
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bb1 -= dir;
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for(int i=1; i<q; i++) {
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int d = get_valence(bb1, -dir, ok);
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surround_by(setit, bb1, -dir, 2, d, l1, false, ok);
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bb1-=dir;
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}
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}
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bb += dir;
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for(int i=1; i<q; i++) {
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int d = get_valence(bb, dir, ok);
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surround_by(setit, bb, dir, 2, d, l2, true, ok);
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bb+=dir;
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}
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// bb is now facing the last neighbor inside
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if(t % 2 == (at_corner ? 1 : 0)) {
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int d = get_valence(bb, dir, ok);
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surround_by(setit, bb, dir, 2, d, l2, true, ok);
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bb += dir;
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bb += wstep;
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d = get_valence(bb, -dir, ok);
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surround_by(setit, bb, -dir, 2, d-1, l1, false, ok);
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at_corner = false;
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goto tile;
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}
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int steps1 = get_valence(bb, dir, ok);
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if(steps1 % 2 == 0) {
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int s1 = steps1 / 2;
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surround_by(setit, bb, dir, 1, s1, l1, false, ok);
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surround_by(setit, bb, dir, s1+1, steps1-1, l2, true, ok);
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spin_around_by(bb, dir, s1);
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at_corner = true;
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goto tile;
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}
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int s1 = (steps - 1) / 2;
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surround_by(setit, bb, dir, 1, s1, l1, false, ok);
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surround_by(setit, bb, dir, s1+2, steps1-1, l2, true, ok);
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spin_around_by(bb, dir, s1);
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bb += dir;
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}
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else if(warped_version(l1, l2)) {
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bb = bb + wstep + (2*dir) + wstep + dir;
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dir = -dir;
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swap(l1, l2);
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}
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else {
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again:
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int steps = 0;
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cellwalker bb1 = bb;
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while(bb1 != bb || !steps) {
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bb1 += dir;
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bb1 += wstep;
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if(bb1.at->bardir != NODIR) ok = false;
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if(bb1.at->mpdist < BARLEV) ok = false;
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steps++;
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}
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int steps = get_valence(bb, dir, ok);
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int s = 2;
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if(ws == NOWALLSEP_SWAP) s = 5 - s;
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if(dir == -1) s = 5 - s;
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s = (1 + steps - s) / 2;
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if(setit) for(int k=0; k<steps; k++) {
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if(k > 0 && k != s) {
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setland(bb.at, k < s ? l1 : l2);
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if(bb.at->barleft == NODIR)
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bb.at->barleft = NOWALLSEP_USED;
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}
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bb += dir;
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bb += wstep;
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}
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for(int i=0; i<s; i++) {
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bb += dir;
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bb += wstep;
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}
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surround_by(setit, bb, dir, 1, s, l1, false, ok);
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surround_by(setit, bb, dir, s+2, steps-1, l2, true, ok);
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spin_around_by(bb, dir, s);
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bb += dir;
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if(steps & 1) ws = (ws == NOWALLSEP ? NOWALLSEP_SWAP : NOWALLSEP);
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if(bb.at == bb1.at) goto again;
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@ -281,6 +391,10 @@ EX void extendNowall(cell *c) {
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eLand ws = c->barleft;
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c->barleft = NOWALLSEP_USED;
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if(c->bardir == NODIR) {
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println(hlog, "error: NODIR barrier at ", c);
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return;
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}
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cellwalker cw(c, c->bardir);
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eLand l1 = c->land;
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@ -366,7 +480,7 @@ EX void extendBarrier(cell *c) {
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return; // == INFD) return;
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}
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if(c->barleft == NOWALLSEP || c->barleft == NOWALLSEP_SWAP) {
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if(c->barleft == NOWALLSEP || c->barleft == NOWALLSEP_SWAP || c->barleft == NOWALLSEP_WALL) {
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#if MAXMDIM >= 4
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if(WDIM == 3) extend3D(c);
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else
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@ -452,6 +566,12 @@ EX void buildBarrierForce(cell *c, int d, eLand l) {
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}
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EX void buildBarrier(cell *c, int d, eLand l IS(laNone)) {
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if(!old_nice_walls()) {
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buildBarrierX(NOWALLSEP_WALL, c, l ? l : getNewLand(l), NODIR);
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return;
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}
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d %= 7;
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cellwalker bb(c, d);
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@ -877,6 +997,10 @@ EX bool buildBarrier3D(cell *c, eLand l2, int forced_dir) {
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#endif
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EX bool buildBarrierNowall(cell *c, eLand l2, int forced_dir IS(NODIR)) {
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return buildBarrierX(NOWALLSEP, c, l2, forced_dir);
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}
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EX bool buildBarrierX(eLand ws, cell *c, eLand l2, int forced_dir IS(NODIR)) {
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if(S3 >= OINF) { c->land = l2; return true; }
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@ -899,7 +1023,6 @@ EX bool buildBarrierNowall(cell *c, eLand l2, int forced_dir IS(NODIR)) {
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vector<int> ds = hrandom_permutation(c->type);
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eLand ws = NOWALLSEP;
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eLand wsx = warpv ? laWarpCoast : laNone;
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eLand l1 = c->land;
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34
bigstuff.cpp
34
bigstuff.cpp
@ -462,7 +462,6 @@ EX cell *buildAnotherEquidistant(cell *c, int radius) {
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//printf("building barrier\n");
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cell *c2 = coastpath[coastpath.size() - 1];
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int bd = 2 + (hrand(2)) * 3;
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bool nowall = false;
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@ -486,7 +485,7 @@ EX cell *buildAnotherEquidistant(cell *c, int radius) {
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// raiseBuggyGeneration(c2, "check");
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// return;
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}
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else if(ls::nice_walls()) buildBarrier(c2, bd);
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else if(ls::nice_walls()) build_barrier_good(c2);
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//printf("building barrier II\n");
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if(hasbardir(c2)) extendBarrier(c2);
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@ -1362,7 +1361,7 @@ EX int wallchance(cell *c, bool deepOcean) {
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l == laCrossroads ? 5000 :
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l == laCrossroads2 ? 10000 :
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l == laCrossroads5 ? 10000 :
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l == laCrossroads4 ? (weirdhyperbolic ? 5000 : 0) :
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l == laCrossroads4 ? 5000 :
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(l == laMirror && !yendor::generating) ? 2500 :
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tactic::on ? 0 :
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racing::on ? 0 :
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@ -1490,6 +1489,7 @@ EX bool good_for_wall(cell *c) {
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if(arcm::in()) return true;
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if(WDIM == 3) return true;
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if(INVERSE) return true;
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if(!old_nice_walls()) return true;
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return pseudohept(c);
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}
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@ -1499,16 +1499,26 @@ EX bool walls_not_implemented() {
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return WDIM == 3 && (cgflags & qIDEAL);
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}
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EX bool nice_walls_available() {
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if(hybri) return PIU(nice_walls_available());
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if(fake::in()) return FPIU(nice_walls_available());
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EX bool old_nice_walls() {
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return (geometry == gNormal && (PURE || BITRUNCATED)) || (geometry == gEuclid && !(INVERSE | IRREGULAR));
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}
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EX bool nice_walls_available() {
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if(hybri) return PIU(nice_walls_available());
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if(fake::in()) return FPIU(nice_walls_available());
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return WDIM == 2;
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}
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EX void build_barrier_good(cell *c, eLand l IS(laNone)) {
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int bd = 2 + hrand(2) * 3;
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buildBarrier(c, bd, l);
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return;
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if(!old_nice_walls()) {
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buildBarrierX(NOWALLSEP_WALL, c, l ? l : getNewLand(l), NODIR);
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}
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else {
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int bd = 2 + hrand(2) * 3;
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buildBarrier(c, bd, l);
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}
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}
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EX void build_walls(cell *c, cell *from) {
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@ -1562,7 +1572,7 @@ EX void build_walls(cell *c, cell *from) {
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}
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}
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}
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else if(ctof(c) && ls::single() && specialland == laElementalWall && hrand(I10000) < 4000) {
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else if(good_for_wall(c) && ls::single() && specialland == laElementalWall && hrand(I10000) < 4000) {
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buildBarrierNowall(c, getNewLand(c->land));
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}
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@ -1628,7 +1638,7 @@ EX void build_walls(cell *c, cell *from) {
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#if CAP_FIELD
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else if(c->land == laPrairie && c->LHU.fi.walldist == 0 && !euclid) {
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if(ls::nice_walls())
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for(int bd=0; bd<7; bd++) {
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for(int bd=0; bd<c->master->type; bd++) {
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int fval2 = createStep(c->master, bd)->fieldval;
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int wd = currfp_gmul(fval2, currfp_inverses(c->fval-1));
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if(currfp_distwall(wd) == 0) {
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@ -1642,7 +1652,7 @@ EX void build_walls(cell *c, cell *from) {
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}
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#endif
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else if(ctof(c) && c->land && ls::nice_walls() && hrand(I10000) < wallchance(c, deepOcean))
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else if(good_for_wall(c) && c->land && ls::nice_walls() && c->land != laCrossroads4 && hrand(I10000) < wallchance(c, deepOcean))
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build_barrier_good(c);
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}
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@ -1061,6 +1061,7 @@ static inline bool orbProtection(eItem it) { return false; } // not implemented
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const eLand NOWALLSEP = laNone;
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const eLand NOWALLSEP_SWAP = laMountain;
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const eLand NOWALLSEP_WALL = laHauntedWall;
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const eLand NOWALLSEP_USED = laWhirlpool;
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#endif
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