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fixed missing 'too far' messages on Frog-like orbs

This commit is contained in:
Zeno Rogue 2022-09-15 12:04:08 +02:00
parent d7e4c25c92
commit a20063c119

View File

@ -1421,7 +1421,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
cell *jumpthru = NULL;
// orb of vaulting
if(!shmup::on && items[itOrbDash] && c->cpdist == 2) {
if(!shmup::on && items[itOrbDash] && CHK(c->cpdist == 2, XLAT("Cannot vault that far!"))) {
changes.init(isCheck(a));
int vaultstate = check_vault(cwt.at, c, P_ISPLAYER, jumpthru);
@ -1461,7 +1461,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
else changes.rollback();
}
if(items[itOrbFrog] && c->cpdist == 2) {
if(items[itOrbFrog] && CHK(c->cpdist == 2, XLAT("Cannot jump that far!"))) {
changes.init(isCheck(a));
int frogstate = check_jump(cwt.at, c, P_ISPLAYER, jumpthru);
if(frogstate == 1 && jumpthru && jumpthru->monst) {
@ -1485,7 +1485,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
else changes.rollback();
}
if(items[itOrbPhasing] && c->cpdist == 2) {
if(items[itOrbPhasing] && CHK(c->cpdist == 2, XLAT("Cannot phase that far!"))) {
changes.init(isCheck(a));
if(shmup::on) shmup::pushmonsters();
int phasestate = check_phase(cwt.at, c, P_ISPLAYER, jumpthru);