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nisot:: face_the_player implemented
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@ -804,7 +804,7 @@ color_t kind_outline(eItem it) {
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EX transmatrix face_the_player(const transmatrix V) {
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EX transmatrix face_the_player(const transmatrix V) {
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if(DIM == 2) return V;
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if(DIM == 2) return V;
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if(nonisotropic) return V * cspin(0, 2, ptick(618, 0));
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if(nonisotropic) return spin_towards(V, C0, 2, 0);
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return rgpushxto0(tC0(V));
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return rgpushxto0(tC0(V));
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}
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}
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