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	fixed the Land of Power in some geometries
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		| @@ -513,7 +513,7 @@ void giantLandSwitch(cell *c, int d, cell *from) { | |||||||
|       // seal entrances to the Land of Power. |       // seal entrances to the Land of Power. | ||||||
|       if(d == 7 && ctof(c)) { |       if(d == 7 && ctof(c)) { | ||||||
|         bool onwall = false; |         bool onwall = false; | ||||||
|         for(int i=0; i<7; i++) if(c->move(i) && c->move(i)->land == laBarrier) |         for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->land == laBarrier) | ||||||
|           onwall = true; |           onwall = true; | ||||||
|         if(!onwall) for(int i=0; i<c->type; i++) { |         if(!onwall) for(int i=0; i<c->type; i++) { | ||||||
|           cell *c2 = c->move(i); |           cell *c2 = c->move(i); | ||||||
|   | |||||||
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