creature_scale can now be changed in all geometries except standard non-cheater shmup

This commit is contained in:
Zeno Rogue
2019-09-12 22:50:09 +02:00
parent d1fb9f3564
commit a1e1240d33
2 changed files with 11 additions and 6 deletions
+4
View File
@@ -1313,6 +1313,8 @@ void show3D() {
dialog::addSelItem(XLAT("Human to wall ratio"), fts(vid.human_wall_ratio), 'h');
dialog::addSelItem(XLAT("Level of water surface"), fts(vid.lake_top), 'l');
dialog::addSelItem(XLAT("Level of water bottom"), fts(vid.lake_bottom), 'k');
if(scale_used())
dialog::addSelItem(XLAT("Creature scale"), fts(vid.creature_scale), 'C');
}
else {
dialog::addSelItem(XLAT("Creature scale"), fts(vid.creature_scale), 'c');
@@ -1521,6 +1523,8 @@ void show3D() {
dialog::editNumber(vid.height_width, 0, 1, .1, .7, XLAT("Height to width"), "");
else if(uni == 'c' && WDIM == 3)
dialog::editNumber(vid.creature_scale, 0, 1, .1, .7, XLAT("Creature scale"), "");
else if(uni == 'C' && WDIM == 2 && scale_used())
dialog::editNumber(vid.creature_scale, 0, 1, .1, .7, XLAT("Creature scale"), "");
else if(uni == 'e')
pushScreen(showStereo);