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rogueviz:: added subquotient space generator
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rogueviz/subquotient.cpp
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177
rogueviz/subquotient.cpp
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#include "../hyper.h"
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#include <iostream>
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#include <fstream>
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#include <thread>
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namespace hr {
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namespace subquotient {
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eGeometry gSubquotient(eGeometry(-1));
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vector<int> connections;
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void create_subquotient(int qty = -1, int id = 0) {
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start_game();
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auto ac = currentmap->allcells();
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auto ca = currentmap->gamestart();
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for(auto cb: ac) for(int i=0; i<cb->type; i++) for(int m=0; m<2; m++) {
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vector<cell*> visited;
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map<cell*, cellwalker> vmap;
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auto visit = [&] (cell *da, cellwalker db) {
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if(vmap.count(da)) {
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// println(hlog, da, " -> ", db, " [old]");
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return;
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}
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// println(hlog, da, " -> ", db, " [new]");
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vmap[da] = db;
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visited.emplace_back(da);
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};
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visit(ca, cellwalker(cb, i, m));
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for(int i=0; i<isize(visited); i++) {
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for(int j=0; j<visited[i]->type; j++) {
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cellwalker wa(visited[i], 0);
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cellwalker wb(vmap[visited[i]]);
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wa += j;
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wb += j;
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wa += wstep;
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wb += wstep;
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int r = wa.spin;
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wa -= r;
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wb -= r;
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// println(hlog, wa, " -> ", wb);
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setdist(wa.at, 7, nullptr);
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wa.at->item = itGold;
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visit(wa.at, wb);
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}
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}
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int vertex = 0, edge = 0, badcycle = 0;
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map<int, int> by_cycle;
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for(auto [s, wb]: vmap) {
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if(s == wb.at) { vertex++; continue; }
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bool is_edge = false;
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for(int j=0; j<s->type; j++) if(s->move(j) == wb.at && (wb+j).peek() == s)
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is_edge = true;
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if(is_edge) { edge++; continue; }
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int cs = 0;
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cell *sx = s;
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auto cw = cellwalker(s, 0);
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vector<cell*> lst;
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do {
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int sp = cw.spin;
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bool mirr = cw.mirrored;
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if(cw.mirrored) sp = -sp;
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cw -= sp;
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lst.push_back(sx);
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cw = vmap[sx];
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if(mirr) cw += wmirror;
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sx = cw.at;
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cw += sp;
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cs++;
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if(cs >= 100) break;
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}
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while(sx != s);
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if(cw.spin) badcycle++;
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by_cycle[cs]++;
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}
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if(vertex || edge || badcycle || m == 0) continue;
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vector<pair<int, int>> bcp;
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for(auto b: by_cycle) bcp.push_back(b);
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if(qty == -1)
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println(hlog, "m=", m, " vertex/edge = ", tie(vertex, edge), " badcycle = ", badcycle, " by_cycle = ", bcp);
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if(by_cycle[qty] == isize(vmap)) {
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if(id > 0) {id--; continue; }
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map<cell*, int> ids;
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int next_id = 0;
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vector<cell*> by_id;
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set<cell*> visited;
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for(auto s: ac) if(!visited.count(s)) {
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by_id.push_back(s);
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ids[s] = next_id;
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auto sx = s;
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do {
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visited.insert(sx);
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sx = vmap[sx].at;
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}
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while(sx != s);
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next_id++;
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}
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println(hlog, "ids = ", next_id);
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connections.clear();
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if(int(gSubquotient) == -1) {
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ginf.push_back(ginf[geometry]);
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gSubquotient = eGeometry(isize(ginf) - 1);
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}
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ginf[gSubquotient] = ginf[geometry];
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/* we need to be 'pure', unrectified may not work */
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if(UNRECTIFIED) swap(ginf[gSubquotient].sides, ginf[gSubquotient].vertex);
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for(int i=0; i<next_id; i++) {
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cell *s = by_id[i];
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for(int j=0; j<s->type; j++) {
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cellwalker cw(s, j);
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cw += wstep;
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int res;
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while(!ids.count(cw.at)) {
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int sp = cw.spin;
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bool flip = cw.mirrored;
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if(flip) sp = -sp;
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cw -= sp;
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if(cw.spin) println(hlog, "bad spin");
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cw = vmap[cw.at];
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if(flip) cw += wmirror;
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cw += sp;
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}
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res = ids[cw.at] * s->type + cw.spin;
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if(cw.mirrored) res |= quotientspace::symmask;
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connections.push_back(res);
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}
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}
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stop_game();
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set_geometry(gSubquotient);
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variation = eVariation::pure;
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println(hlog, "variation = ", int(variation));
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start_game();
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println(hlog, "started");
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return;
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}
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}
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}
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int readArgs() {
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using namespace arg;
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if(0) ;
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else if(argis("-subquotient")) { start_game(); shift(); create_subquotient(argi()); }
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else return 1;
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return 0;
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}
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auto fundamentalhook = addHook(hooks_args, 100, readArgs)
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+ addHook(hooks_newmap, 0, [] {
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if(geometry == gSubquotient)
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return (hrmap*) new quotientspace::hrmap_quotient(connections);
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return (hrmap*) nullptr;
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});
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}
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}
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