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embeddings:: simplifications
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@@ -900,10 +900,10 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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poly_outline = kind_outline(it);
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shiftmatrix Vit = V;
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if(GDIM == 3 && WDIM == 2 && c && it != itBabyTortoise) Vit = orthogonal_move_fol(V, cgi.STUFF);
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if(embedded_plane && c && it != itBabyTortoise) Vit = orthogonal_move_fol(V, cgi.STUFF);
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if(c && mproduct)
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Vit = orthogonal_move(Vit, sin(ptick(750)) * cgi.plevel / 4);
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else if(c && sl2)
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else if(c && sl2 && !embedded_plane)
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Vit = Vit * zpush(sin(ptick(750)) * cgi.plevel / 4);
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else
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if(GDIM == 3 && c && it != itBabyTortoise) Vit = face_the_player(Vit);
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