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3D models for Frogs and Pikes
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@ -969,6 +969,9 @@ void geometry_information::make_3d_models() {
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shift_shape(shBullHorn, -g-(AHEAD - ABODY));
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// make_revolution_cut(shBullHorn, 180, AHEAD - ABODY);
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make_paw_3d(shFrogFrontFoot, shFrogFrontLeg);
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make_paw_3d(shFrogRearFoot, shFrogRearLeg);
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make_paw_3d(shTrylobiteFrontClaw, shTrylobiteFrontLeg);
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make_paw_3d(shTrylobiteRearClaw, shTrylobiteRearLeg);
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make_abody_3d(shTrylobiteBody, 0);
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@ -976,6 +979,7 @@ void geometry_information::make_3d_models() {
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make_revolution_cut(shTrylobiteHead, 180, AHEAD - ABODY +g);
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make_revolution_cut(shShark, 180, WDIM == 2 ? -FLOOR : 0);
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make_revolution_cut(shPikeBody, 180, WDIM == 2 ? -FLOOR : 0);
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make_revolution_cut(shGhost, 60, GHOST + g);
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@ -1007,6 +1011,8 @@ void geometry_information::make_3d_models() {
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make_revolution(shBugArmor, 180, ABODY);
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make_revolution_cut(shBugAntenna, 90, ABODY);
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make_revolution(shFrogBody, 180, ABODY);
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make_revolution_cut(shButterflyBody, 180, 0);
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make_revolution_cut(shButterflyWing, 180, 0, 0.05*S);
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finishshape();
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@ -1036,6 +1042,10 @@ void geometry_information::make_3d_models() {
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disable(shPFace);
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disable(shJiangShi);
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disable(shFrogFrontLeg);
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disable(shFrogRearLeg);
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disable(shFrogRearLeg2);
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make_revolution_cut(shDragonSegment, 60, g);
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make_revolution_cut(shDragonHead, 60, g);
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make_revolution_cut(shDragonTail, 60, g);
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@ -1158,6 +1168,9 @@ void geometry_information::make_3d_models() {
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adjust_eye(shWolfEyes, shWolfHead, AHEAD, AHEAD, 1);
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adjust_eye(shPikeEye, shPikeBody, 0, 0, 1);
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adjust_eye(shFrogEye, shFrogBody, ABODY, AHEAD, 1);
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adjust_eye(shReptileEye, shReptileHead, AHEAD, AHEAD, 1);
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adjust_eye(shGadflyEye, shGadflyBody, 0, 0, 1);
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@ -1430,7 +1430,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const transmatrix& V1, color_t
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case moFrog: case moPhaser: case moVaulter: {
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ShadowV(V, cgi.shFrogBody);
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const transmatrix VL = mmscale(V, cgi.ALEG0);
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const transmatrix VL = GDIM == 3 ? V : mmscale(V, cgi.ALEG0);
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color_t xcolor = darkena(0xFF0000, 1, 0xFF);
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int alpha = (m == moPhaser ? 0xC0 : 0xFF);
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if(footphase) {
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