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fixup: reset camera_angle to 0 in HUD
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hud.cpp
1
hud.cpp
@ -394,6 +394,7 @@ void drawStats() {
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// vid.alpha = vid.scale = 1;
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// vid.alpha = vid.scale = 1;
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dynamicval<ld> va(vid.alpha, 1);
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dynamicval<ld> va(vid.alpha, 1);
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dynamicval<ld> vs(vid.scale, 1);
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dynamicval<ld> vs(vid.scale, 1);
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dynamicval<ld> vc(vid.camera_angle, 0);
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calcparam();
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calcparam();
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