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Temple walls are now random (never full) in weirdhyperbolic && nonbitrunc
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@ -1255,7 +1255,10 @@ void moreBigStuff(cell *c) {
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c->land = laTemple, c->wall = waNone, c->monst = moNone, c->item = itNone;
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c->land = laTemple, c->wall = waNone, c->monst = moNone, c->item = itNone;
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}
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}
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if(d % TEMPLE_EACH==0) {
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if(d % TEMPLE_EACH==0) {
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if((weirdhyperbolic && nonbitrunc) ? hrand(100) < 50 : pseudohept(c))
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if(weirdhyperbolic && nonbitrunc) {
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if(hrand(100) < 50) c->wall = waColumn;
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}
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else if(pseudohept(c))
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c->wall = waColumn;
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c->wall = waColumn;
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else {
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else {
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if(!euclid) for(int i=0; i<S7; i++) generateAlts(c->master->move[i]);
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if(!euclid) for(int i=0; i<S7; i++) generateAlts(c->master->move[i]);
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