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removed outlines from falling stuff
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@ -3867,6 +3867,7 @@ EX void fallingMonsterAnimation(cell *c, eMonster m, int id IS(multi::cpid)) {
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void celldrawer::draw_fallanims() {
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void celldrawer::draw_fallanims() {
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cell*& c = cw.at;
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cell*& c = cw.at;
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poly_outline = OUTLINE_NONE;
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if(fallanims.count(c)) {
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if(fallanims.count(c)) {
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int q = isize(ptds);
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int q = isize(ptds);
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int maxtime = euclid || sphere ? 20000 : 1500;
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int maxtime = euclid || sphere ? 20000 : 1500;
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