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11.1g
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@ -3393,3 +3393,13 @@ Solv geometry:
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- special Vineyard
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- special Vineyard
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- fixed minemarks obscuring the view
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- fixed minemarks obscuring the view
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- when you scroll, cells are generated on the way, and the matrix is no longer destroyed
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- when you scroll, cells are generated on the way, and the matrix is no longer destroyed
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2019-07-31 17:35 Version 11.1g:
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- memory warnings appearing incorrectly should be fixed
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- shmup: fixed Dragons/Knight/Flailguard bullets flying in wrong directions in 3D
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- shmup now compatible with Solv
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- fixed some key conflicts in 3D menu
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- optimized graphics in Solv, also reduced the default range
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- fixed a bug with sandworms exploding in 3D (when leaving the generated part of the world)
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- radar range in 3D geometries and Euclidean 2D FPP is now configurable
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4
hyper.h
4
hyper.h
@ -2,8 +2,8 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "11.1f"
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#define VER "11.1g"
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#define VERNUM_HEX 0xA706
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#define VERNUM_HEX 0xA707
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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