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summoning sickness for Zombies
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2
game.cpp
2
game.cpp
@ -5327,7 +5327,9 @@ void specialMoves() {
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cell *gr = gtab[hrand(gravenum)];
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gr->wall = waAncientGrave;
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gr->monst = moGhost;
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gr->stuntime = 1;
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ztab[hrand(zombienum)]->monst = moZombie;
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ztab[hrand(zombienum)]->stuntime = 1;
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addMessage(XLAT("%The1 raises some undead!", m));
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playSound(c, "necromancy");
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}
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