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cth to handle heptspin/cellwalker translations in a nice way
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@@ -807,7 +807,7 @@ void optimizeview() {
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if(binarytiling || archimedean) {
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turn = -1, best = View[2][2];
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for(int i=0; i<viewctr.at->c7->type; i++) {
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int i1 = i * (DUAL ? 2 : 1);
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int i1 = i * DUALMUL;
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heptagon *h2 = createStep(viewctr.at, i1);
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transmatrix T = (binarytiling) ? binary::relative_matrix(h2, viewctr.at) : arcm::relative_matrix(h2, viewctr.at);
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hyperpoint H = View * tC0(T);
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