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	CLI -center-vertex to center on vertex; still needs i=2 to rotate the camera
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		| @@ -303,6 +303,22 @@ int arg::readCommon() { | ||||
|     shift(); rotate_view(cspin(i, j, argf())); | ||||
|     playermoved = false; | ||||
|     } | ||||
|   else if(argis("-center-vertex")) { | ||||
|     PHASE(3); shift(); int i = argi(); | ||||
|     shift(); int j = argi(); | ||||
|     shift(); int k = argi(); | ||||
|     start_game(); | ||||
|     auto fh = currentmap->get_cellshape(cwt.at).faces[j][k]; | ||||
|     hyperpoint h = View * fh; | ||||
|     if(i == 0) { | ||||
|       shift_view_to(shiftless(h)); | ||||
|       playermoved = false; | ||||
|       } | ||||
|     if(i == 1) { | ||||
|       rotate_view(spintox(h)); | ||||
|       rotate_view(cspin90(0, 2)); | ||||
|       } | ||||
|     } | ||||
|   else if(argis("-cview")) { | ||||
|     PHASE(3);  start_game(); | ||||
|     View = Id; playermoved = false; | ||||
|   | ||||
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