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	CLI -center-vertex to center on vertex; still needs i=2 to rotate the camera
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		| @@ -303,6 +303,22 @@ int arg::readCommon() { | |||||||
|     shift(); rotate_view(cspin(i, j, argf())); |     shift(); rotate_view(cspin(i, j, argf())); | ||||||
|     playermoved = false; |     playermoved = false; | ||||||
|     } |     } | ||||||
|  |   else if(argis("-center-vertex")) { | ||||||
|  |     PHASE(3); shift(); int i = argi(); | ||||||
|  |     shift(); int j = argi(); | ||||||
|  |     shift(); int k = argi(); | ||||||
|  |     start_game(); | ||||||
|  |     auto fh = currentmap->get_cellshape(cwt.at).faces[j][k]; | ||||||
|  |     hyperpoint h = View * fh; | ||||||
|  |     if(i == 0) { | ||||||
|  |       shift_view_to(shiftless(h)); | ||||||
|  |       playermoved = false; | ||||||
|  |       } | ||||||
|  |     if(i == 1) { | ||||||
|  |       rotate_view(spintox(h)); | ||||||
|  |       rotate_view(cspin90(0, 2)); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|   else if(argis("-cview")) { |   else if(argis("-cview")) { | ||||||
|     PHASE(3);  start_game(); |     PHASE(3);  start_game(); | ||||||
|     View = Id; playermoved = false; |     View = Id; playermoved = false; | ||||||
|   | |||||||
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