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vr:: renamed functions to more accurate names, and fixed pointing in WDIM==2
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2
rug.cpp
2
rug.cpp
@ -1344,7 +1344,7 @@ EX shiftpoint gethyper(ld x, ld y) {
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mx = my = 0;
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E4;
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vrhr::gen_mv();
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T = vrhr::screen_to_controller(which_pointer);
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T = vrhr::model_to_controller(which_pointer);
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}
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calcparam();
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14
vr.cpp
14
vr.cpp
@ -148,7 +148,8 @@ struct vrdata_t {
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};
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/** 0,1 == eyes, 2 == headset */
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transmatrix hmd_mv_for[3], hmd_pre_for[3];
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EX transmatrix hmd_mv_for[3];
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EX transmatrix hmd_pre_for[3];
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vrdata_t vrdata;
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@ -475,11 +476,11 @@ EX eModel pmodel_3d_version() {
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}
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/** convert model coordinates to controller-relative coordinates */
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EX transmatrix screen_to_controller(int id) {
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EX transmatrix model_to_controller(int id) {
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return inverse(sm * hmd_at * vrdata.pose_matrix[id] * sm) * hmd_mv;
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}
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hyperpoint perceived_location(shiftpoint h, int id, bool& bad) {
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EX hyperpoint model_location(shiftpoint h, bool& bad) {
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if(eyes == eEyes::truesim) {
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hyperpoint eye_at[2], tangent[2];
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@ -530,10 +531,11 @@ hyperpoint perceived_location(shiftpoint h, int id, bool& bad) {
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ld vr_distance(const shiftpoint& h, int id, ld& dist) {
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bool bad;
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hyperpoint hscr = perceived_location(h, id, bad);
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hyperpoint hscr = model_location(h, bad);
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if(bad) return 1e5;
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E4; hyperpoint hc = screen_to_controller(id) * hscr;
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if(WDIM == 2) {
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bool flat = WDIM == 2;
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E4; hyperpoint hc = model_to_controller(id) * hscr;
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if(flat) {
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if(hc[2] > 0.1) return 1e6; /* behind */
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dist = -hc[2];
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return sqhypot_d(2, hc);
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