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New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.

This commit is contained in:
Zeno Rogue
2018-08-17 16:47:06 +02:00
parent 749ad03138
commit 9faa285814
18 changed files with 753 additions and 887 deletions

View File

@@ -583,7 +583,7 @@ void buildRug() {
map<cell*, rugpoint *> vptr;
for(int i=0; i<isize(cl.lst); i++)
vptr[cl.lst[i]] = addRugpoint(shmup::ggmatrix(cl.lst[i])*C0, cl.dists[i]);
vptr[cl.lst[i]] = addRugpoint(ggmatrix(cl.lst[i])*C0, cl.dists[i]);
for(auto& p: vptr) {
cell *c = p.first;
@@ -1236,7 +1236,7 @@ void prepareTexture() {
drawthemap();
if(mousing && !renderonce) {
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
queueline(tC0(shmup::ggmatrix(playerpos(i))), mouseh, 0xFF00FF, 8 + vid.linequality);
queueline(tC0(ggmatrix(playerpos(i))), mouseh, 0xFF00FF, 8 + vid.linequality);
}
if(finger_center) {
transmatrix V = rgpushxto0(finger_center->h);