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New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
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2
hud.cpp
2
hud.cpp
@@ -326,7 +326,7 @@ void drawMobileArrow(int i) {
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ld scale = vid.mobilecompasssize * (sphere ? 7 : euclid ? 6 : 5);
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// m2[0][0] = scale; m2[1][1] = scale; m2[2][2] = 1;
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transmatrix U = shmup::ggmatrix(cwt.c);
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transmatrix U = ggmatrix(cwt.c);
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hyperpoint H = sphereflip * tC0(U);
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transmatrix Centered = sphereflip * rgpushxto0(H);
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