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prevent current_linewidth from causing extra GL calls
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3
glhr.cpp
3
glhr.cpp
@ -666,7 +666,10 @@ EX void full_enable(shared_ptr<GLprogram> p) {
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current_projection[0][0] = -1e8;
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}, {})
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id_modelview();
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#if MINIMIZE_GL_CALLS
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#else
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current_linewidth = -1;
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#endif
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/* if(current_depthwrite) glDepthMask(GL_TRUE);
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else glDepthMask(GL_FALSE);
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if(current_depthtest) glEnable(GL_DEPTH_TEST);
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