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force shader re-creation
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@ -169,6 +169,8 @@ Java_com_roguetemple_hyperroid_HyperRogue_glhrinit(MOBPAR_FORMAL)
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{
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{
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__android_log_print(ANDROID_LOG_WARN, "HyperRogue", "glhr::init %d\n", 0);
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__android_log_print(ANDROID_LOG_WARN, "HyperRogue", "glhr::init %d\n", 0);
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#if HNEW
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#if HNEW
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// matched_programs get clobbered on activity destruction -- force their re-creation
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if (!matched_programs.empty()) matched_programs.clear();
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glhr::init();
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glhr::init();
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#endif
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#endif
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__android_log_print(ANDROID_LOG_WARN, "HyperRogue", "glhr::init done %d\n", 0);
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__android_log_print(ANDROID_LOG_WARN, "HyperRogue", "glhr::init done %d\n", 0);
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