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glhr fixup

This commit is contained in:
Zeno Rogue 2020-12-24 22:19:26 +01:00
parent 1b8b2f4c1e
commit 9ef2f96413

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@ -132,7 +132,7 @@ struct glmatrix {
struct textured_vertex {
glvertex coords;
/* texture uses the 'z' for shading with POLY_SHADE_TEXTURE
/* texture uses the 'z' for shading with POLY_SHADE_TEXTURE */
glvec3 texture;
};