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glhr fixup
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glhr.cpp
2
glhr.cpp
@ -132,7 +132,7 @@ struct glmatrix {
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struct textured_vertex {
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struct textured_vertex {
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glvertex coords;
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glvertex coords;
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/* texture uses the 'z' for shading with POLY_SHADE_TEXTURE
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/* texture uses the 'z' for shading with POLY_SHADE_TEXTURE */
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glvec3 texture;
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glvec3 texture;
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};
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};
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