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10.4h
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2018.06.24 01:19 Update 10.4g
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2018.06.24 01:19 Update 10.4g
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- fixed Arrow Traps not killing anything (and possibly other similar cases)
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- fixed Arrow Traps not killing anything (and possibly other similar cases)
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- fixed the 'skip start menu' option
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2018.06.28 14:14 Update 10.4h
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- fixed the map not being generated far enough in non-std geometries after Teleport (and other orbs)
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- fixed the missing message when picking up orbs from a boat
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- rewritten various pathfinding (and similar) algorithms in a more robust way
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- Orb of Freedom is now checked after the Terracotta Warriors, and it consider active arrow traps as impassable
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- kills-at-once achievements now also count the 'original' kill; it no longer counts if a monster performs the killing
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- in quotient geometries, the whole world is now generated from the start (otherwise e.g. Blizzard breaks down); also the windmap (used in Blizzard/Volcanic) is now generated correctly in field quotient
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- an option to display all floors as 'full', i.e., without spaces between them ('r' in map/graphics editor)
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- new commandline options: -fsh (floor shape display) and -noshadow (disable shadows)
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- fixed a bug with Orb of Mirror display in OSM
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