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crystal:: more lands
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@@ -762,7 +762,7 @@ eLand getNewLand(eLand old) {
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if(old == laEFire && lchance(old)) return hrand(2) ? laEEarth : laEAir;
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if(tactic::on && !(tactic::trailer && old == specialland)) return specialland;
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if(weirdhyperbolic && specialland != old && specialland != laCrossroads4 && !chaosmode) return specialland;
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if(weirdhyperbolic && specialland != old && specialland != laCrossroads4 && !chaosmode && old != laBarrier) return specialland;
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if(yendor::on && (yendor::clev().flags & YF_WALLS)) {
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if(old != yendor::clev().l) return yendor::clev().l;
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@@ -1102,6 +1102,11 @@ land_validity_t& land_validity(eLand l) {
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// horocycles not implemented
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if(isCyclic(l)) return not_implemented;
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}
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if(geometry == gCrystal) {
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if(l == laCamelot) return interesting;
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if(isCrossroads(l)) return full_game;
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}
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// Random Pattern allowed only in some specific lands
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if(randomPatternsMode && !isRandland(l))
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