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POLY_FORCE_DEPTH flag

This commit is contained in:
Zeno Rogue 2024-08-21 19:20:23 +02:00
parent 950fc38dc9
commit 9db5022d54

View File

@ -40,6 +40,7 @@ static constexpr int POLY_SHADE_TEXTURE = (1<<27); // texture has 'z' coordinat
static constexpr int POLY_ONE_LEVEL = (1<<28); // only one level of the universal cover in SL(2,R)
static constexpr int POLY_APEIROGONAL = (1<<29); // only vertices indexed up to she are drawn as the boundary
static constexpr int POLY_NO_FOG = (1<<30); // disable fog for this
static constexpr int POLY_FORCE_DEPTH = (1<<31); // always depth test
/** \brief A graphical element that can be drawn. Objects are not drawn immediately but rather queued.
*
@ -756,8 +757,14 @@ void dqi_poly::gldraw() {
if(draw) {
if(flags & POLY_TRIANGLES) {
glhr::color2(color, (flags & POLY_INTENSE) ? 2 : 1);
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
if(flags & POLY_FORCE_DEPTH) {
glhr::set_depthtest(true);
glhr::set_depthwrite(true);
}
else {
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
}
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + ((abs(cgi.SKY - cgi.LOWSKY)) / sightranges[geometry]) : 1.0);
glDrawArrays(GL_TRIANGLES, ioffset, cnt);
}