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replaced TEMPLE_EACH with function temple_layer_size()
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+13
-2
@@ -1661,6 +1661,17 @@ EX int masterAlt(cell *c) {
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return c->master->alt->distance;
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}
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/** the distance between two layers of Temple of Cthulhu */
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EX int temple_layer_size() {
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if(among(geometry, gHoroRec, gHoroHex, gKiteDart3)) return 3;
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if(sol) return 6;
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if(WDIM == 3 && bt::in()) return 2;
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if(geometry == gSpace435) return 4;
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if(WDIM == 3 && hyperbolic) return 3;
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if(S3 == OINF) return 4;
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return 6;
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}
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EX void moreBigStuff(cell *c) {
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if((bearsCamelot(c->land) && !euclid && !quotient && !nil) || c->land == laCamelot)
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@@ -1709,7 +1720,7 @@ EX void moreBigStuff(cell *c) {
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if(d <= 0) {
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c->land = laTemple, c->wall = waNone, c->monst = moNone, c->item = itNone;
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}
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if(d % TEMPLE_EACH==0) {
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if(d % temple_layer_size()==0) {
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c->landparam = 0;
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if(geometry == gSpace534) {
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int i = 0;
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@@ -1752,7 +1763,7 @@ EX void moreBigStuff(cell *c) {
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int q = 0;
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for(int t=0; t<c->type; t++) {
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createMov(c, t);
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if(celldistAlt(c->move(t)) % TEMPLE_EACH == 0 && !ishept(c->move(t))) q++;
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if(celldistAlt(c->move(t)) % temple_layer_size() == 0 && !ishept(c->move(t))) q++;
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}
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if(q == 2) c->wall = waColumn;
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}
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