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texture:: 'paint textures' in main menu now starts Canvas automatically
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1
hyper.h
1
hyper.h
@ -3268,6 +3268,7 @@ namespace texture {
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extern bool texture_aura;
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bool using_aura();
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void start_editor();
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}
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#endif
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19
menus.cpp
19
menus.cpp
@ -755,18 +755,19 @@ void showStartMenu() {
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#if CAP_TEXTURE && CAP_EDIT
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else if(uni == 'T') {
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popScreenAll();
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pushScreen(texture::showMenu);
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resetModes('c');
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stop_game();
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firstland = specialland = laCanvas;
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cheater = true;
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patterns::canvasback = 0xFFFFFF;
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mapeditor::drawplayer = false;
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start_game();
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clearMessages();
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welcomeMessage();
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using namespace texture;
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if(config.data.whitetexture() && config.data.loadTextureGL()) {
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config.tstate = config.tstate_max = tsActive;
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config.perform_mapping();
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config.finish_mapping();
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mapeditor::initdraw(cwt.at);
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pushScreen(showMenu);
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pushScreen(mapeditor::showDrawEditor);
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}
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calcparam();
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drawthemap();
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texture::start_editor();
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}
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#endif
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else if(uni == 'g') {
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22
textures.cpp
22
textures.cpp
@ -1056,6 +1056,17 @@ string texturehelp =
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"(these probably work best with the 'large picture' setting in geometry selection). "
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"Again, tesselations can have their geometry changed.\n\n";
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void start_editor() {
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addMessage("white");
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if(config.data.whitetexture() && config.data.loadTextureGL()) {
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config.tstate = config.tstate_max = tsActive;
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config.perform_mapping();
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config.finish_mapping();
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mapeditor::initdraw(cwt.at);
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pushScreen(mapeditor::showDrawEditor);
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}
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}
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void showMenu() {
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cmode = sm::SIDE | sm::MAYDARK | sm::DIALOG_STRICT_X;
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gamescreen(0);
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@ -1215,16 +1226,7 @@ void showMenu() {
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pushScreen(mapeditor::showDrawEditor);
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}
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else if(uni == 'n' && config.tstate == tsOff) {
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addMessage("white");
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if(config.data.whitetexture() && config.data.loadTextureGL()) {
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config.tstate = config.tstate_max = tsActive;
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config.perform_mapping();
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config.finish_mapping();
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mapeditor::initdraw(cwt.at);
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pushScreen(mapeditor::showDrawEditor);
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}
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}
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else if(uni == 'n' && config.tstate == tsOff) start_editor();
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#endif
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else if(uni == 't' && config.tstate == tsOff)
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