From 9cc4f627cf7812fd61f735b49fdcee364c939e64 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 26 Oct 2019 14:19:53 +0200 Subject: [PATCH] ray:: fixed distance in Sol --- shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders.cpp b/shaders.cpp index 34e3337f..e672f74e 100644 --- a/shaders.cpp +++ b/shaders.cpp @@ -147,7 +147,7 @@ shared_ptr write_shader(flagtype shader_flags) { coordinator += "float d = sqrt(t[0] * t[0] + t[1] * t[1] + t[2] * t[2]);\n" "float ad = (d == 0.) ? 0. : (d < 1.) ? min(atanh(d), 10.) : 10.;\n" - "float m = ad / d / 11.; t[0] *= m; t[1] *= m; t[2] *= m;\n"; + "float m = ad / d; t[0] *= m; t[1] *= m; t[2] *= m;\n"; distfun = "ad"; } else