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graphics/theming for Jelly/Ruins
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47f4b9eee8
commit
9bfb1ecddf
10
classes.cpp
10
classes.cpp
@ -764,8 +764,8 @@ monstertype minf[motypes] = {
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{ 'A', 0x80B080, "Green Raider", NODESCYET},
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{ 'M', 0x904000, "Brown Raider", NODESCYET},
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{ 'C', 0x0060E0, "Blue Raider", NODESCYET},
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{ '@', 0xC00000, "Switcher A", NODESCYET},
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{ '@', 0x0000C0, "Switcher B", NODESCYET},
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{ '@', 0xC00000, "Red Jelly", NODESCYET},
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{ '@', 0x0000C0, "Blue Jelly", NODESCYET},
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// shmup specials
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{ '@', 0xC0C0C0, "Rogue", "In the Shoot'em Up mode, you are armed with thrown Knives."},
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@ -1212,11 +1212,11 @@ itemtype iinf[ittypes] = {
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"Does not affect multi-tile monsters."},
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{ '!', 0x80FF00, "Glowing Crystal", crystaldesc},
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{ '!', 0x80FF80, "Snake Oil", NODESCYET},
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{ '*', 0x80FF80, "Sea Glass", NODESCYET},
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{ '!', 0x80FF80, "Sea Glass", NODESCYET},
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{ '*', 0xBBCC99, "Chrysoberyl", NODESCYET},
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// { '*', 0xD0D8ED, "Chalcedony", NODESCYET},
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{ '*', 0x80FF80, "Monopole", NODESCYET},
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{ '*', 0xFF00FF, "Agate", NODESCYET},
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{ '!', 0xFF00FF, "Tasty Jelly", NODESCYET},
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{ 'o', 0x80FF80, "Orb of Phasing", NODESCYET},
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{ 'o', 0xFFFF80, "Orb of Magnetism", NODESCYET},
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{ 'o', 0x202020, "Orb of Slaying", NODESCYET},
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@ -1590,7 +1590,7 @@ const landtype linf[landtypes] = {
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{ 0x80FF00, "Docks", NODESCYET},
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{ 0x306030, "Ruined City", NODESCYET},
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{ 0x306030, "Magnetosphere", NODESCYET},
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{ 0x306030, "Switch", NODESCYET},
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{ 0x306030, "Jelly Kingdom", NODESCYET},
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};
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struct landtacinfo { eLand l; int tries, multiplier; };
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55
graph.cpp
55
graph.cpp
@ -664,7 +664,7 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks,
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if(it == itZebra) icol = 0xFFFFFF;
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if(it == itLotus) icol = 0x101010;
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if(it == itSwitch) icol = minf[passive_switch].color;
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if(it == itSwitch) icol = minf[active_switch()].color;
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transmatrix V2 = V * spin(ticks / 1500.);
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@ -679,8 +679,8 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks,
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if(it == itZebra)
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queuepolyat(V * spin(ticks / 1500. + M_PI/(ct6+6)), *xsh, darkena(0x202020, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb);
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if(it == itSwitch)
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queuepolyat(V * spin(ticks / 1500. + M_PI/(ct6+6)), *xsh, darkena(minf[active_switch()].color, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb);
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/* if(it == itSwitch)
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queuepolyat(V * spin(ticks / 1500. + M_PI/S3), *xsh, darkena(minf[active_switch()].color, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb); */
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}
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else if(xch == 'o' || it == itInventory) {
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@ -1220,32 +1220,30 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
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queuepoly(VHEAD, shHood, 0xD0D000C0);
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}
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else if(isSwitch(m)) {
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/* else if(isSwitch(m)) {
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otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
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ShadowV(V, shPBody);
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queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
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if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
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queuepoly(VHEAD, shHood, darkena(col, 0, 0xFF));
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}
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} */
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else if(m == moMonk) {
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otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
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ShadowV(V, shPBody);
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queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
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ShadowV(V, shRaiderBody);
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queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
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if(!peace::on) queuepoly(VBODY, shPKnife, 0xFFC0C0C0);
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queuepoly(VBODY, shTerraArmor1, darkena(col, 1, 0xFF));
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queuepoly(VBODY, shTerraArmor2, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shTerraArmor3, darkena(col, 1, 0xFF));
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queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
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queuepolyat(VBODY, shRatCape2, darkena(col, 2, 0xFF), PPR_MONSTER_ARMOR0);
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queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
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}
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else if(m == moCrusher) {
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otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shPBody);
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queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shTerraArmor1, darkena(col, 1, 0xFF));
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queuepoly(VBODY, shTerraArmor2, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shTerraArmor3, darkena(col, 1, 0xFF));
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ShadowV(V, shRaiderBody);
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queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
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queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
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queuepoly(VBODY, shFlailTrunk, darkena(col, 1, 0XFF));
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queuepoly(VBODY, shHammerHead, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
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@ -1253,22 +1251,20 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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}
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else if(m == moPair) {
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otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shPBody);
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queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
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queuepoly(VBODY, shTerraArmor1, darkena(col, 1, 0xFF));
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queuepoly(VBODY, shTerraArmor2, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shTerraArmor3, darkena(col, 1, 0xFF));
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ShadowV(V, shRaiderBody);
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queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
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queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
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queuepoly(VBODY, shPickAxe, darkena(0xA0A0A0, 0, 0XFF));
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queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
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}
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else if(m == moAltDemon || m == moHexDemon) {
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otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
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ShadowV(V, shPBody);
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queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
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queuepoly(VBODY, shTerraArmor1, darkena(col, 1, 0xFF));
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queuepoly(VBODY, shTerraArmor2, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shTerraArmor3, darkena(col, 1, 0xFF));
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ShadowV(V, shRaiderBody);
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queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
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queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
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if(!peace::on) queuepoly(VBODY, shPSword, 0xFFD0D0D0);
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queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
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@ -1418,6 +1414,12 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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queuepoly(VFISH, shSlime, darkena(col, 0, 0x80));
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queuepoly(VSLIMEEYE, shEyes, 0xFF);
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}
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else if(isSwitch(m)) {
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queuepoly(VFISH, shJelly, darkena(col, 0, 0xD0));
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queuepolyat(VBODY, shJelly, darkena(col, 0, 0xD0), PPR_MONSTER_BODY);
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queuepolyat(VHEAD, shJelly, darkena(col, 0, 0xD0), PPR_MONSTER_HEAD);
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queuepolyat(VHEAD, shEyes, 0xFF, PPR_MONSTER_HEAD);
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}
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else if(m == moKrakenH) {
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queuepoly(VFISH, shKrakenHead, darkena(col, 0, 0xD0));
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queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0);
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@ -1983,9 +1985,10 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, int col) {
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// also whatever in the lineview mode
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else if(isFriendly(c) || isBug(c) || (c->monst && conformal::on) || c->monst == moKrakenH || (isBull(c->monst) && c->mondir != NODIR) || c->monst == moButterfly || isMagneticPole(c->monst) ||
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isSwitch(c->monst)) {
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isSwitch(c->monst) || c->monst == moPair) {
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if(c->monst == moKrakenH) Vs = Vb, nospins = nospinb;
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if(!nospins) Vs = Vs * ddspin(c, c->mondir, S42);
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if(c->monst == moPair) Vs = Vs * xpush(-.12);
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if(isFriendly(c)) drawPlayerEffects(Vs, c, false);
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return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
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}
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15
polygons.cpp
15
polygons.cpp
@ -1009,10 +1009,10 @@ hpcshape
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shArrow,
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shPHead, shPFace, shGolemhead, shHood, shArmor,
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shAztecHead, shAztecCap,
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shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet,
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shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt,
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shWestHat1, shWestHat2, shGunInHand,
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shKnightArmor, shKnightCloak, shWightCloak,
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shGhost, shEyes, shSlime, shJoint, shWormHead, shTentHead, shShark,
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shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shTentHead, shShark,
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shHedgehogBlade, shHedgehogBladePlayer,
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shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
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shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
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@ -1745,6 +1745,10 @@ void buildpolys() {
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for(int i=0; i<=S84; i++)
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hpcpush(ddi(i, crossf * (0.7 + .2 * sin(i * M_PI * 2 / S84 * 9))) * C0);
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bshape(shJelly, 33);
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for(int i=0; i<=S84; i++)
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hpcpush(ddi(i, crossf * (0.4 + .03 * sin(i * M_PI * 2 / S84 * 7))) * C0);
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bshape(shHeptaMarker, PPR_HEPTAMARK);
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for(int t=0; t<=S7; t++) hpcpush(ddi(t*S12, shexf*.2) * C0);
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@ -2130,6 +2134,9 @@ void buildpolys() {
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bshape(shGunInHand, PPR_MONSTER_WPN, scalef, 121);
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bshape(shVikingHelmet, PPR_MONSTER_HAT0, scalef, 122);
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bshape(shRaiderHelmet, PPR_MONSTER_HAT0, scalef, 375);
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bshape(shRaiderArmor, PPR_MONSTER_BODY, scalef, 380);
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bshape(shRaiderBody, PPR_MONSTER_BODY, scalef, 381);
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bshape(shRaiderShirt, PPR_MONSTER_BODY, scalef, 382);
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bshape(shHood, PPR_MONSTER_HAT0, scalef, 123);
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bshape(shPirateHood, PPR_MONSTER_HAT0, scalef, 125);
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bshape(shEyepatch, PPR_MONSTER_HAT1, scalef, 126);
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@ -3441,7 +3448,9 @@ NEWSHAPE, 376, 1, 1, 0.202167,-0.134605, 0.204591,-0.145446, 0.192856,-0.139999,
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NEWSHAPE, 377, 6, 1, -0.206510,0.223410, 0.017622,0.231073, 0.048705,0.240382, 0.069206,0.259727,
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NEWSHAPE, 378, 7, 1, 0.349494,-0.088062, 0.159923,-0.228824, 0.145483,-0.260010, 0.142821,-0.290692,
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NEWSHAPE, 379, 7, 1, 0.649585,0.084560, 0.623391,0.075842, 0.599921,0.058309, 0.572892,0.035489, 0.552783,-0.024612,
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NEWSHAPE, 380, 1, 2, -0.157063,0.003936, -0.151414,0.044436, -0.065427,0.009052, -0.151414,0.044436, -0.151129,0.067964, -0.072440,0.024229, -0.150301,0.069258, -0.113069,0.110826, -0.037964,0.039249, -0.110463,0.109185, -0.011307,0.146227, -0.108855,0.111771, -0.113069,0.110826, -0.110452,0.155897, -0.007227,0.165082, -0.111749,0.156720, -0.114514,0.196200, 0.003252,0.188966, -0.009486,0.143350, 0.043508,0.083540, 0.057523,0.000604,
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NEWSHAPE, 381, 1, 2, -0.128015,0.002500, -0.121343,0.106487, -0.104134,0.121999, -0.063293,0.274181, 0.038783,0.286293, 0.071085,0.292868, 0.087907,0.266956, 0.077475,0.243894, 0.083000,0.234337, 0.068629,0.220991, 0.042226,0.206757, 0.023044,0.227068, -0.009573,0.218873, -0.027348,0.140245, -0.005432,-0.096462, 0.020544,-0.030837,
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NEWSHAPE, 382, 1, 2, 0.024784,0.028900, -0.009988,0.111744, -0.018320,0.147991, -0.006519,0.215354, 0.020083,0.223620, 0.029811,0.291799, -0.066579,0.278718, -0.136927,0.082023, -0.147101,-0.050084,
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NEWSHAPE
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};
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