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expansion is now computed exactly and for most geometries
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@@ -1267,6 +1267,7 @@ void start_game() {
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game_active = true;
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if(need_reset_geometry) resetGeometry(), need_reset_geometry = false;
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initcells();
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expansion.reset();
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if(randomPatternsMode) {
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for(int i=0; i<landtypes; i++) {
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