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expansion is now computed exactly and for most geometries

This commit is contained in:
Zeno Rogue
2018-09-12 04:23:15 +02:00
parent b5c0675daa
commit 9bf8842124
7 changed files with 76 additions and 110 deletions

View File

@@ -1267,6 +1267,7 @@ void start_game() {
game_active = true;
if(need_reset_geometry) resetGeometry(), need_reset_geometry = false;
initcells();
expansion.reset();
if(randomPatternsMode) {
for(int i=0; i<landtypes; i++) {