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expansion is now computed exactly and for most geometries
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@@ -1268,7 +1268,7 @@ void moreBigStuff(cell *c) {
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}
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if(d == 1) {
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// roughly as many knights as table cells
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if(hrand(PURE ? 2618 : 1720) < 1000)
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if(hrand(1000000) < 1000000 / expansion.get_growth())
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c->monst = moKnight;
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if(!eubinary) for(int i=0; i<S7; i++) generateAlts(c->master->move(i));
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for(int i=0; i<c->type; i++)
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