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fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not

This commit is contained in:
Zeno Rogue
2020-09-16 19:48:25 +02:00
parent b17cfbe4bc
commit 9b9e7ccaf2
2 changed files with 11 additions and 2 deletions

View File

@@ -2729,7 +2729,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
if(inmirrorcount&1) mirr = !mirr;
col = mirrorcolor(geometry == gElliptic ? det(Vs.T) < 0 : mirr);
if(!mouseout() && !nospins && GDIM == 2) {
shiftpoint P2 = Vs * inverse_shift(cwtV, mouseh);
shiftpoint P2 = Vs * inverse_shift(inmirrorcount ? ocwtV : cwtV, mouseh);
queuestr(P2, 10, "x", 0xFF00);
}
if(!nospins && flipplayer) Vs = Vs * pispin;
@@ -2852,6 +2852,12 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
drawPlayerEffects(Vs, c, true);
if(!mmmon) return true;
if(inmirrorcount && !mouseout() && !nospins && GDIM == 2) {
hyperpoint h = inverse_shift(ocwtV, mouseh);
if(flipplayer) h = pispin * h;
shiftpoint P2 = Vs * h;
queuestr(P2, 10, "x", 0xFF00);
}
if(hide_player()) {
first_cell_to_draw = false;