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fixed some bugs where euclid was used instead of eubinary
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parent
e16c4aada7
commit
9b6136fb41
6
game.cpp
6
game.cpp
@ -5219,7 +5219,7 @@ int movevalue(eMonster m, cell *c, cell *c2, flagtype flags) {
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if(d == 2 && c->cpdist > 2) d = 4;
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val -= d;
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}
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if(!euclid && c->monst == moKnight && c2->master->alt) {
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if(c->monst == moKnight && (eubinary || c2->master->alt)) {
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val -= celldistAlt(c2);
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// don't go to external towers
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if(c2->wall == waTower && c2->wparam == 1 && !c2->monst)
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@ -6332,7 +6332,7 @@ void movecost(cell* from, cell *to, int phase) {
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bool cantGetGrimoire(cell *c2, bool verbose = true) {
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if(chaosmode) return false;
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if(!euclid && !c2->master->alt) return false;
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if(!eubinary && !c2->master->alt) return false;
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if(c2->item == itGrimoire && items[itGrimoire] > celldistAlt(c2)/-TEMPLE_EACH) {
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if(verbose)
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addMessage(XLAT("You already have this Grimoire! Seek new tomes in the inner circles."));
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@ -6938,7 +6938,7 @@ void roundTableMessage(cell *c2) {
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void knightFlavorMessage(cell *c2) {
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if(!euclid && !c2->master->alt) {
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if(!eubinary && !c2->master->alt) {
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addMessage(XLAT("\"I am lost...\""));
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return;
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}
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