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ru:: missiles now affect enemies
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3030557468
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@ -188,6 +188,7 @@ struct entity {
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virtual struct moving_platform* as_platform() { return nullptr; }
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virtual struct shopitem* as_shopitem() { return nullptr; }
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virtual struct trader* as_trader() { return nullptr; }
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virtual struct missile* as_missile() { return nullptr; }
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int hp;
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int invinc_end;
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@ -276,6 +277,8 @@ struct entity {
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}
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virtual string get_help() { return "No help about this."; }
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virtual bool hit_by_missile(missile *m) { return false; }
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};
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struct statdata {
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@ -316,6 +319,8 @@ struct man : public entity {
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void on_kill() override;
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bool hit_by_missile(missile *m) override { return true; }
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virtual void spiked() {
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entity::spiked();
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addMessage("OUCH! These spikes hurt!");
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@ -418,6 +423,7 @@ struct enemy : public entity {
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void attacked(int s) override;
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void regenerate() override { where = respawn; vel = xy(0, 0); existing = true; hp = max_hp(); }
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virtual int base_xp() { return 0; }
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bool hit_by_missile(missile *m) override { return true; }
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};
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struct vtrap : public entity {
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@ -607,22 +613,27 @@ struct loot : public item {
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};
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struct missile : public entity {
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int power;
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missile() { destroyed = false; }
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xy siz() override { return {4, 4}; }
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xy siz() override { auto p = 2 + sqrt(power); return {p, p}; }
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string glyph() override { return "*"; }
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set<entity*> hit_list;
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void act() override;
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void hit_wall() override { destroyed = true; }
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struct missile* as_missile() override { return this; }
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};
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struct ice_missile : public missile {
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color_t color() override { return 0x8080FFFF; }
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bool freezing() override { return true; }
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bool hit_by_missile(missile *m) override { return m->burning(); }
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};
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struct fire_missile : public missile {
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int index;
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color_t color() override { return gradient(0xFFFF00FF, 0xFF0000FF, -1, sin(index+ticks/100), 1); }
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bool burning() override { return true; }
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bool hit_by_missile(missile *m) override { return m->freezing(); }
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};
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}
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@ -266,6 +266,13 @@ void entity::kino() {
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void missile::act() {
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kino();
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if(where.x > screen_x || where.x < 0 || where.y < 0 || where.y > screen_y) destroyed = true;
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for(auto& e: current_room->entities) if(e->hit_by_missile(this) && intersect(get_pixel_bbox(), e->get_pixel_bbox()) && !hit_list.count(&*e)) {
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if(burning() && e->as_missile() && e->freezing()) { destroyed = true; e->destroyed = true; }
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if(freezing() && e->as_missile() && e->burning()) { destroyed = true; e->destroyed = true; }
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hit_list.insert(&*e);
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e->invinc_end = 0;
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e->attacked(power);
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}
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}
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void npc_or_trader::act() {
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@ -78,7 +78,7 @@ randeff fire_spit("Fiery Spit", "Lets you spit fire.", "You feel fire in your mo
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mi->where = m.where + xy(m.facing * m.get_scale() * m.siz().y * 0.45, 0);
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mi->vel = m.vel + xy(m.facing * d.modv * i, d.modv * (10-i) / 5.);
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mi->clearg();
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mi->index = i;
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mi->index = i; mi->power = m.current.stats[stat::wis] * 2 / 5 + 1e-6;
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current_room->entities.emplace_back(std::move(mi));
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}
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});
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