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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-10-28 04:17:39 +00:00

ru:: missiles now affect enemies

This commit is contained in:
Zeno Rogue
2025-05-24 16:39:59 +02:00
parent 3030557468
commit 9b18175eba
3 changed files with 20 additions and 2 deletions

View File

@@ -188,6 +188,7 @@ struct entity {
virtual struct moving_platform* as_platform() { return nullptr; }
virtual struct shopitem* as_shopitem() { return nullptr; }
virtual struct trader* as_trader() { return nullptr; }
virtual struct missile* as_missile() { return nullptr; }
int hp;
int invinc_end;
@@ -276,6 +277,8 @@ struct entity {
}
virtual string get_help() { return "No help about this."; }
virtual bool hit_by_missile(missile *m) { return false; }
};
struct statdata {
@@ -316,6 +319,8 @@ struct man : public entity {
void on_kill() override;
bool hit_by_missile(missile *m) override { return true; }
virtual void spiked() {
entity::spiked();
addMessage("OUCH! These spikes hurt!");
@@ -418,6 +423,7 @@ struct enemy : public entity {
void attacked(int s) override;
void regenerate() override { where = respawn; vel = xy(0, 0); existing = true; hp = max_hp(); }
virtual int base_xp() { return 0; }
bool hit_by_missile(missile *m) override { return true; }
};
struct vtrap : public entity {
@@ -607,22 +613,27 @@ struct loot : public item {
};
struct missile : public entity {
int power;
missile() { destroyed = false; }
xy siz() override { return {4, 4}; }
xy siz() override { auto p = 2 + sqrt(power); return {p, p}; }
string glyph() override { return "*"; }
set<entity*> hit_list;
void act() override;
void hit_wall() override { destroyed = true; }
struct missile* as_missile() override { return this; }
};
struct ice_missile : public missile {
color_t color() override { return 0x8080FFFF; }
bool freezing() override { return true; }
bool hit_by_missile(missile *m) override { return m->burning(); }
};
struct fire_missile : public missile {
int index;
color_t color() override { return gradient(0xFFFF00FF, 0xFF0000FF, -1, sin(index+ticks/100), 1); }
bool burning() override { return true; }
bool hit_by_missile(missile *m) override { return m->freezing(); }
};
}