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do not display moWolfMoved kills (the last one was actually fixing Blizzard)
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game.cpp
1
game.cpp
@ -1948,6 +1948,7 @@ void killMonster(cell *c, eMonster who, flagtype deathflags) {
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if(!isBulletType(m)) kills[m]++;
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if(m == moHunterGuard) m = moHunterDog;
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if(m == moHunterChanging) m = moHunterDog;
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if(m == moWolfMoved) m = moWolf;
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if(!c->item) if(m == moButterfly && (deathflags & AF_BULL))
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c->item = itBull;
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