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Fix Dice Reserve crash in geometries that support d6/d12
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@ -1051,7 +1051,7 @@ EX namespace dice {
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c->wall = (pct < (items[itOrbLuck] ? 9 : 11)) ? waRichDie : waHappyDie;
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generate_specific(c, &d6, 1, 2);
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}
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if(pct2 < 40 + hard) {
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else if(pct2 < 40 + hard) {
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c->monst = moAnimatedDie;
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generate_specific(c, &d6, 0, 99);
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}
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@ -1062,7 +1062,7 @@ EX namespace dice {
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c->wall = (pct < (items[itOrbLuck] ? 9 : 11)) ? waRichDie : waHappyDie;
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generate_specific(c, &d12, 2, 3);
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}
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if(pct2 < 40 + hard) {
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else if(pct2 < 40 + hard) {
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c->monst = moAnimatedDie;
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generate_specific(c, &d12, 0, 99);
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}
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