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generators included
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14
generators/README.md
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14
generators/README.md
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@ -0,0 +1,14 @@
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For completeness, this directory contains various programs used for generating various tables in HyperRogue.
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* Quotient space tables (in `hrmap_quotient` in `cell.cpp`) have been generated with `bring.cpp`, `schmutz.cpp`, `quartic.cpp`, `macbeath.cpp`, and (for Minimal) manually.
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* Pattern rules (in `patterns.cpp`) have been generated with patterngen.cpp.
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* Precomputed windmaps (`windcodes*` in `complex.cpp`) have been generated by the disabled code in `windmap::create()`.
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* Embedded font (`fonttable` in `nofont.cpp`) has been generated with `-DCAP_CREATEFONT=1`.
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* Vector graphics (`polydata[]` in `polygons.cpp`) have been generated in the Vector Graphics Editor. Press the Shift+S to generate the data in the required format. (Replace `ID` with `NEWSHAPE, id`.)
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Some of these programs are standalone, while some need to be compiled with HyperRogue. These programs are not maintained (they are written once and forgotten), so (in the latter case)
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it is likely that they do no longer work; however, they are still included for reference.
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122
generators/bring.cpp
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122
generators/bring.cpp
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// Bring's Surface generator
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// Copyright (C) 2018 Zeno Rogue, see 'hyper.cpp' for details
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#include <stdio.h>
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#include <vector>
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#include <array>
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#include <map>
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#include <algorithm>
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using namespace std;
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int isize(const auto x) { return x.size(); }
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int mul(int a, int b) {
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int p = 0;
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for(int i=0; i<3; i++) if((a>>i)&1)
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for(int j=0; j<3; j++) if((b>>j)&1)
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p ^= (1<<(i+j));
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for(int z=4; z>=0; z--)
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if(p&(8<<z)) p ^= (11<<z);
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return p;
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}
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int elements = 0;
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vector<array<int, 5>> s5_elements;
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map<array<int, 5>, int> back;
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int multable[504][504];
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int mpow(int a, int n) {
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int z = a;
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while(n > 1) z = multable[a][z], n--;
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return z;
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}
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int inset[504];
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int main() {
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array<int, 5> ar;
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for(int i=0; i<5; i++) ar[i] = i;
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do {
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back[ar] = isize(s5_elements);
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s5_elements.push_back(ar);
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}
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while(next_permutation(ar.begin(), ar.end()));
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for(int a=0; a<120; a++)
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for(int b=0; b<120; b++) {
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array<int, 5> res;
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for(int i=0; i<5; i++)
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res[i] = s5_elements[a] [ s5_elements[b][i] ];
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multable[a][b] = back[res];
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}
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int id;
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for(int a=0; a<120; a++)
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if(multable[a][a] == a) id = a;
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printf("id = %d\n", id);
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int xid = 0;
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int sols = 0;
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for(int R=0; R<120; R++)
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for(int P=0; P<120; P++) {
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if(P == 0 && mpow(R, 5) == id) printf("deg5 R\n");
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if(multable[P][P] != id) continue;
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if(mpow(multable[R][P], 4) != id) continue;
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if(mpow(R, 5) != id) continue;
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xid++;
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vector<int> allels = {id};
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inset[id] = xid;
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for(int i=0; i<isize(allels); i++) {
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for(int m: {P, R}) {
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int im = allels[i];
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int a = multable[im][m];
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// printf("%d x %d = %d\n", im, m, a);
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if(inset[a] != xid) inset[a] = xid, allels.push_back(a);
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}
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}
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if(isize(allels) != 120) continue;
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printf("R = %d P = %d count = %d\n", R, P, isize(allels));
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for(int a: s5_elements[R]) printf("%d ", a); printf("// ");
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for(int a: s5_elements[P]) printf("%d ", a); printf("\n");
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sols++;
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array<int, 120> cellid;
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array<int, 120> bycellid;
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for(int a=0; a<120; a++) cellid[a] = 0;
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int ncell = 0;
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for(int a=0; a<120; a++) if(cellid[a] == 0) {
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int b = a;
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for(int s=0; s<5; s++) cellid[b] = ncell + s, bycellid[ncell + s] = b, b = multable[b][R];
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ncell += 5;
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}
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printf("ncell = %d\n", ncell);
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for(int a=0; a<24; a++) {
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printf("/* %03d */ ", a);
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for(int b=0; b<5; b++) {
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printf("%d, ", cellid[multable[bycellid[5*a+b]][P]]);
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}
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printf("\n");
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}
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return 0;
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}
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printf("solutions = %d\n", sols);
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return 0;
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}
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132
generators/macbeath.cpp
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132
generators/macbeath.cpp
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// Fricke-Macbeath Surface generator
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// Copyright (C) 2018 Zeno Rogue, see 'hyper.cpp' for details
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#include <stdio.h>
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#include <vector>
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#include <array>
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#include <map>
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using namespace std;
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int isize(const auto x) { return x.size(); }
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int mul(int a, int b) {
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int p = 0;
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for(int i=0; i<3; i++) if((a>>i)&1)
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for(int j=0; j<3; j++) if((b>>j)&1)
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p ^= (1<<(i+j));
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for(int z=4; z>=0; z--)
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if(p&(8<<z)) p ^= (11<<z);
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return p;
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}
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int multable[8][8];
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int elements = 0;
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vector<array<int, 4>> psl_elements;
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int multable_psl[504][504];
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map<array<int, 4>, int> back;
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int mpow(int a, int n) {
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int z = a;
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while(n > 1) z = multable_psl[a][z], n--;
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return z;
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}
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int inset[504];
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int main() {
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for(int a=0; a<8; a++) {
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for(int b=0; b<8; b++) printf("%d ", mul(a, b));
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printf("\n");
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}
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for(int a=0; a<8; a++)
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for(int b=0; b<8; b++)
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multable[a][b] = mul(a, b);
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for(int a=0; a<8; a++)
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for(int b=0; b<8; b++)
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for(int c=0; c<8; c++)
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for(int d=0; d<8; d++)
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if((multable[a][d] ^ multable[b][c]) == 1) {
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array<int, 4> arr = { a, b, c, d};
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psl_elements.emplace_back(arr);
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}
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printf("elements = %d\n", isize(psl_elements));
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for(int a=0; a<504; a++) back[psl_elements[a]] = a;
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for(int a=0; a<504; a++)
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for(int b=0; b<504; b++) {
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auto pa = psl_elements[a];
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auto pb = psl_elements[b];
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array<int, 4> pc;
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for(int s=0; s<4; s++) {
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int s0 = s&2;
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int s1 = s&1;
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pc[s] = (multable[pa[s0]][pb[s1]] ^ multable[pa[s0^1]][pb[s1^2]]);
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}
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multable_psl[a][b] = back[pc];
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}
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int id;
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for(int a=0; a<504; a++)
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if(multable_psl[a][a] == a) id = a;
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printf("id = %d\n", id);
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int xid = 0;
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for(int R=0; R<504; R++)
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for(int P=0; P<504; P++) {
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if(multable_psl[P][P] != id) continue;
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if(mpow(multable_psl[R][P], 3) != id) continue;
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if(mpow(R, 7) != id) continue;
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xid++;
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vector<int> allels = {id};
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inset[id] = xid;
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for(int i=0; i<isize(allels); i++) {
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for(int m: {P, R}) {
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int im = allels[i];
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int a = multable_psl[im][m];
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// printf("%d x %d = %d\n", im, m, a);
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if(inset[a] != xid) inset[a] = xid, allels.push_back(a);
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}
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}
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printf("R = %d P = %d count = %d\n", R, P, isize(allels));
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array<int, 504> cellid;
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array<int, 504> bycellid;
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for(int a=0; a<504; a++) cellid[a] = 0;
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int ncell = 0;
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for(int a=0; a<504; a++) if(cellid[a] == 0) {
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int b = a;
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for(int s=0; s<7; s++) cellid[b] = ncell + s, bycellid[ncell + s] = b, b = multable_psl[b][R];
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ncell += 7;
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}
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printf("ncell = %d\n", ncell);
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for(int a=0; a<72; a++) {
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printf("/* %03d */ ", a);
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for(int b=0; b<7; b++) {
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printf("%d, ", cellid[multable_psl[bycellid[7*a+b]][P]]);
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}
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printf("\n");
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}
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return 0;
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}
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return 0;
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}
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105
generators/quartic.cpp
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105
generators/quartic.cpp
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// this generates data for Klein's Quartic (-geo 0 -quartic) and Bolza surface (in -geo 7 -quartic) and 2x Bolza (-geo7 -quartic2)
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// Copyright (C) 2018 Zeno Rogue, see 'hyper.cpp' for details
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#include "../init.cpp"
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using namespace hr;
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int qty;
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namespace hr {
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cellwalker& operator += (cellwalker& cw, int spin);
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cellwalker& operator += (cellwalker& cw, wstep_t);
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}
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void recursive(cell *c, int col, int dir, int dbl) {
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c->landparam = col;
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c->mondir = dir;
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c->monst = moButterfly;
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if(S7 == 7) {
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for(int i=0; i<7; i++) {
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for(int j=3; j<5; j++) {
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cellwalker cw(c, dir + i);
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for(int u=0; u<4; u++) {
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cw += wstep;
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cw += j;
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}
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cw += -dir;
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if(cw.c->landparam == -1) recursive(cw.c, col^dbl, dir, dbl);
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}
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}
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}
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if(S7 == 8) {
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for(int i=0; i<8; i++) {
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cellwalker cw(c, dir);
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cw += i;
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cw += wstep;
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cw += 4;
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cw += wstep;
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cw += (4-i);
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// if(cw.c->landparam == -1) recursive(cw.c, (col ^ 1));
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if(cw.c->landparam == -1) recursive(cw.c, col ^ dbl, cw.spin, dbl);
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}
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}
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}
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void generate_quartic(bool dbl) {
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celllister clgen(cwt.c, S7==7?10:8, 1000000, NULL);
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int d;
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for(cell *c1: clgen.lst) { c1->landparam = -1; d = celldist(c1); }
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for(cell *c1: clgen.lst) if(c1->landparam == -1) {
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recursive(c1, qty, 0, dbl);
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qty++;
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if(dbl) qty++;
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}
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vector<unsigned> colors;
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for(cell *c1: clgen.lst) {
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if(celldist(c1) >= d-1) continue;
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if(c1->mov[c1->mondir]->landparam > c1->mov[c1->mondir ^ 4]->landparam)
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c1->mondir ^= 4;
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}
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if(0) for(cell *c1: clgen.lst) {
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if(celldist(c1) >= d-2) continue;
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vector<int> connections;
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cellwalker cw(c1, c1->mondir);
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for(int i=0; i<S7; i++) {
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cellwalker cwx = cw; cwx += wstep;
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connections.push_back(cwx.c->landparam * S7 + (cwx.spin - cwx.c->mondir + MODFIXER) % S7);
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cw += 1;
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}
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printf("/* %03d */", c1->landparam);
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for(int i=0; i<S7; i++) printf(" %d,", connections[i]);
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printf("\n");
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}
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printf("qty = %d\n", qty);
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for(int i=0; i<qty; i++) colors.push_back(hrand(0x1000000));
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for(cell *c1: clgen.lst) {
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c1->landparam = colors[c1->landparam % qty];
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}
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}
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int readArgs() {
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using namespace arg;
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if(0) ;
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else if(argis("-quartic")) {
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PHASE(3);
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start_game();
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generate_quartic(0);
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}
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else if(argis("-quartic2")) {
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PHASE(3);
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start_game();
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generate_quartic(1);
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}
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else return 1;
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return 0;
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}
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auto hook = addHook(hooks_args, 100, readArgs);
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// Bolza:: genus 2 => Euler characteristic -2
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// octagon: -2/6
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// ~> 6 octagons
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112
generators/schmutz.cpp
Normal file
112
generators/schmutz.cpp
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// Schmutz's Surface generator
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// Copyright (C) 2018 Zeno Rogue, see 'hyper.cpp' for details
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#include <stdio.h>
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#include <vector>
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#include <array>
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#include <map>
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#include <algorithm>
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using namespace std;
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void dualize(vector<int>& t) {
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int N = t.size();
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/*
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printf("N = %d\n", N);
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printf("pre dual:\n");
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for(int a=0; a<N; a++) {
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printf("%3d, ", t[a]);
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if(a % 12 == 11) printf("\n");
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}
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printf("post dual:\n");
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*/
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vector<int> tmap(N, -1);
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vector<int> trmap(N, -1);
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int s = 0;
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for(int i=0; i<N; i++) if(tmap[i] == -1) {
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int j = i;
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for(int k=0; k<12; k++) {
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tmap[j] = s;
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trmap[s] = j;
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s++;
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int oj = j;
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j = t[j];
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j = (j % 3 == 2) ? (j-2) : (j+1);
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// printf("%d -> %d\n", oj, j);
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}
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if(j != i) printf("not equal\n"), exit(1);
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// printf("OK\n");
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}
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// for(int a: tmap) printf("%d ", a); printf("\n");
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// for(int a: trmap) printf("%d ", a); printf("\n");
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vector<int> res(N, -1);
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for(int i=0; i<N; i++) {
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// printf("i=%d\n", i);
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res[i] = tmap[t[trmap[i]]];
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}
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// for(int a: res) printf("%d ", a); printf("\n");
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t = res;
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for(int i=0; i<N; i++) {
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int a = i;
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for(int s=0; s<3; s++) {
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a = res[a];
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a++;
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if(a % 12 == 0) a -= 12;
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}
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if(a != i) { printf("bug\n"); exit(1); }
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}
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}
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||||
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int main() {
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vector<int> triangles;
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for(int a=0; a<12; a++) {
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triangles.emplace_back(3 * ((a+1) % 12) + 1);
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triangles.emplace_back(3 * ((a+11) % 12));
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triangles.emplace_back(36 + (a%4) * 3 + 2 - (a/4));
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}
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for(int a=0; a<12; a++)
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triangles.emplace_back(0);
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for(int a=0; a<36; a++) if(triangles[a] >= 36) triangles[triangles[a]] = a;
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||||
|
||||
dualize(triangles);
|
||||
|
||||
for(int a=0; a<48; a++) {
|
||||
if(a % 12 == 0) printf("\n");
|
||||
printf("%3d, ", triangles[a]);
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
triangles.clear();
|
||||
|
||||
for(int a=0; a<12; a++) {
|
||||
triangles.emplace_back(3 * ((a+1) % 12) + 1);
|
||||
triangles.emplace_back(3 * ((a+11) % 12));
|
||||
triangles.emplace_back(36 + 3 * a);
|
||||
}
|
||||
|
||||
for(int a=0; a<12; a++) {
|
||||
triangles.emplace_back(3 * a + 2);
|
||||
triangles.emplace_back(36 + (3 * a + 36 - 15 + 2) % 36);
|
||||
triangles.emplace_back(36 + (3 * a + 36 + 15 + 1) % 36);
|
||||
}
|
||||
|
||||
dualize(triangles);
|
||||
|
||||
for(int a=0; a<12*2*3; a++) {
|
||||
if(a % 12 == 0) printf("\n");
|
||||
printf("%3d, ", triangles[a]);
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user