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fixed the non-bitruncated order-4 tilings
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@@ -994,7 +994,8 @@ int geosupport_graveyard() {
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if(tc) return tc;
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if(S3 == 3 && S7 == 7) return 1;
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if(S3 == 4 && !(S7&1)) return 2;
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// nice chessboard pattern, but not the actual Graveyard
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if(S3 == 4 && !(S7&1)) return 1;
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return 0;
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}
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