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Added idle animation option, fixed palace hypersian rugs using "ticks" instead of "pticks"

This commit is contained in:
Charlotte Peppers
2022-01-31 14:21:36 -07:00
parent f366e4fbad
commit 9a731572f6
3 changed files with 17 additions and 6 deletions

View File

@@ -416,6 +416,8 @@ struct videopar {
eThreatLevel faraway_highlight; // draw attention to monsters on the horizon
int faraway_highlight_color; // 0 = monster color, 100 = red-green oscillation
ld ispeed;
};
extern videopar vid;