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Added idle animation option, fixed palace hypersian rugs using "ticks" instead of "pticks"
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3 files changed
+17
-6
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@@ -718,6 +718,7 @@ EX void initConfig() {
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addsaver(fat_edges, "fat-edges");
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param_f(vid.sspeed, "sspeed", "scrollingspeed", 0);
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param_f(vid.mspeed, "mspeed", "movement speed", 1);
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param_f(vid.ispeed, "ispeed", "idle speed", 1);
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addsaver(vid.aurastr, "aura strength", ISMOBILE ? 0 : 128);
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addsaver(vid.aurasmoothen, "aura smoothen", 5);
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param_enum(vid.graphglyph, "graphglyph", "graphical items/kills", 1)
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@@ -1648,6 +1649,14 @@ EX void showGraphConfig() {
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});
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dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'm');
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dialog::addSelItem(XLAT("idle animation speed"), fts(vid.ispeed), 'i');
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dialog::add_action([] {
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dialog::editNumber(vid.ispeed, 0, 4, 0.1, 1,
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XLAT("idle animation speed"),
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"0 = disable\n\nThis affects non-movement animations such as orb effects, item rotation, and more."
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);
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});
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dialog::addItem(XLAT("extra graphical effects"), 'u');
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