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correct resetview facing in 3D/nonorientable
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@ -1476,8 +1476,10 @@ EX void resetview() {
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// EUCLIDEAN
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if(cwt.at) {
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centerover = cwt.at;
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View = iddspin(cwt.at, cwt.spin, M_PI + vid.fixed_facing_dir * degree);
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View = iddspin(cwt.at, cwt.spin);
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if(cwt.mirrored) View = Mirror * View;
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if(GDIM == 2) View = spin(M_PI + vid.fixed_facing_dir * degree) * View;
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else View = cspin(2, 0, M_PI/2) * View;
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}
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else if(currentmap) {
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centerover = currentmap->gamestart();
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