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new lands in the lists and in YC
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@ -475,7 +475,7 @@ EX eLand getNewLand(eLand old) {
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EX vector<eLand> land_over = {
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EX vector<eLand> land_over = {
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laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist,
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laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist,
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laCrossroads,
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laCrossroads,
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laMirror, laMirrorOld, laMinefield, laPalace, laPrincessQuest, laZebra, laSwitch, laReptile,
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laMirror, laMirrorOld, laMinefield, laPalace, laPrincessQuest, laZebra, laSwitch, laReptile, laWet,
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laOcean, laDocks, laWarpCoast, laLivefjord, laKraken, laCaribbean, laBrownian, laWhirlpool, laRlyeh, laTemple,
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laOcean, laDocks, laWarpCoast, laLivefjord, laKraken, laCaribbean, laBrownian, laWhirlpool, laRlyeh, laTemple,
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laIvoryTower, laEndorian, laWestWall, laDungeon, laMountain,
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laIvoryTower, laEndorian, laWestWall, laDungeon, laMountain,
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laCrossroads2,
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laCrossroads2,
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@ -484,6 +484,7 @@ EX vector<eLand> land_over = {
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laDragon, laTortoise,
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laDragon, laTortoise,
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laOvergrown, laClearing, laStorms, laBurial, laWhirlwind,
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laOvergrown, laClearing, laStorms, laBurial, laWhirlwind,
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laBlizzard,
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laBlizzard,
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laFrog, laEclectic,
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laRuins, laEmerald, laVariant, laCamelot,
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laRuins, laEmerald, laVariant, laCamelot,
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laPrairie, laBull, laTerracotta, laRose,
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laPrairie, laBull, laTerracotta, laRose,
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laElementalWall, laTrollheim,
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laElementalWall, laTrollheim,
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@ -74,7 +74,7 @@ EX namespace yendor {
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int flags;
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int flags;
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};
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};
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#define YENDORLEVELS 33
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#define YENDORLEVELS 34
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#endif
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#endif
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EX map<modecode_t, array<int, YENDORLEVELS>> bestscore;
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EX map<modecode_t, array<int, YENDORLEVELS>> bestscore;
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@ -117,6 +117,7 @@ EX namespace yendor {
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{laRuins, YF_DEAD},
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{laRuins, YF_DEAD},
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{laCaves, YF_DEAD5},
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{laCaves, YF_DEAD5},
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{laWestWall, YF_START_CR},
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{laWestWall, YF_START_CR},
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{laEclectic, 0},
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// {laVariant, YF_DEAD5}, (I do not think this works)
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// {laVariant, YF_DEAD5}, (I do not think this works)
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};
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};
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